I would like to see improvements to Rangers to make them more viable in wvw Zergs. They are and have been considered useless (in zergs) since launch and I’m saying this as a 600 rank Ranger wvwer with 2500 hours on SOR. Spirits get blown up instantly even when traited, as do pets except for maybe drakes and bears who survive a few seconds longer (even with Protection from Guard.) Traps are terrible. Full cleric Shout Regen specs are very meh. And worst of all Rangers are terrible at aoe Damage. Here are some suggestions to make them for viable in zergs:
Bonfire(Torch 5) Make it hit 5 instead of 3 and increase base damage + increase Power scaling
Whirling Defense(Axe 5) Make it hit 5 instead of 3, damage increase
Hunter’s Call (Warhorn 4) Make it hit 5 around the target in a 180 aoe instead of just single target. (5 people would get the current single target effect.) Make it not require LOS like Dragontooth so it could be used to hit siege. Damage increase
Maul (GS2) Make it Hit 5 instead of 3 and make it a Blast Finisher.
Pet Recharge on death should be reduced.
All traps should hit 5 and the base damage and Power scaling should be exponentially increased.
Make Shortbow and Longbow attacks hit 3 max untraited.
F2 skills are currently very unreliable. Pressing F2 should immediately make the pet stop moving and execute the skill instead of sometimes walking a bit, doing nothing, and executing the skill maybe a few seconds later.