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To all the people saying things like “there is nothing fun about repetitive gameplay,” or something similar, I just have this to say. Believe it or not, some people find repeating the same tasks over and over, with little to no gain or change, to nonetheless be fun. “Fun” is one of those abstract things that can be derived from numerous sources.
Some people like Michael Bay movies. They’re still terrible.
See where I’m going with this?
They are not “terrible” to those people. That is my point. It is all opinion. Opinion itself is unavoidable. But only giving the opinion without constructive criticism is useless and can derail the thread.
(edited by RestlessForm.3974)
To all the people saying things like “there is nothing fun about repetitive gameplay,” or something similar, I just have this to say. Believe it or not, some people find repeating the same tasks over and over, with little to no gain or change, to nonetheless be fun. “Fun” is one of those abstract things that can be derived from numerous sources.
Personally, I tend to get bored with repeating things too much. But there are a few things, in this game and in other areas of my life, that I always find fun despite it being repetitive and never rewarding beyond this “fun.”
It seems to me that this thread will very quickly be derailed—if it is not already considered as such—if people keep focusing on the opinion of what “fun” is or is not. Instead of arguing whether something is “fun,” why not simply offer constructive criticism? Express how it can be altered or changed for the better. “Better” not meaning “fun,” or not meaning ONLY “fun.” In this case, it should mainly mean different. Because after deciding whether you find it fun or not, the main thing to do is think of ways to make it funner—even if you already find it fun.
In short, why don’t we all just skip the “is it fun” part?
That said, I think it would be better if it offered richer rewards.