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Why are people doing dragon bosses?

in Guild Wars 2 Discussion

Posted by: RestlessForm.3974

RestlessForm.3974

To all the people saying things like “there is nothing fun about repetitive gameplay,” or something similar, I just have this to say. Believe it or not, some people find repeating the same tasks over and over, with little to no gain or change, to nonetheless be fun. “Fun” is one of those abstract things that can be derived from numerous sources.

Some people like Michael Bay movies. They’re still terrible.

See where I’m going with this?

They are not “terrible” to those people. That is my point. It is all opinion. Opinion itself is unavoidable. But only giving the opinion without constructive criticism is useless and can derail the thread.

I’m sorry but no. “Fun” is just a buzzword used in this case to justify poor content design. If you can’t justify what’s enjoyable then you’ve lost the argument right off the bat.

You seem to be misunderstanding something about my argument. Yes, “fun” is a buzzword. In fact, you used it as such in a previous post. You claimed there was nothing “fun” about standing around. But you failed to provide and justification for why that is. My whole point is that if one only argues that these fights are “fun” or “not fun,” or that whatever these fights involve or offer is “fun” or “not fun,” then one is not really getting anywhere.

It should not be about whether someone finds the bosses fun or not, because some will and some won’t despite however they are structured. The same goes for anything. Watching paint dry is actually “fun” for some people. So, making a post saying “it is not fun to” do this or that gets nowhere fast because it is about the equivalent to saying “my favorite color is red.” Well, good for you. Good for you if this is not fun, and good for you if it is fun. That leads us nowhere.

Why are people doing dragon bosses?

in Guild Wars 2 Discussion

Posted by: RestlessForm.3974

RestlessForm.3974

To all the people saying things like “there is nothing fun about repetitive gameplay,” or something similar, I just have this to say. Believe it or not, some people find repeating the same tasks over and over, with little to no gain or change, to nonetheless be fun. “Fun” is one of those abstract things that can be derived from numerous sources.

Some people like Michael Bay movies. They’re still terrible.

See where I’m going with this?

They are not “terrible” to those people. That is my point. It is all opinion. Opinion itself is unavoidable. But only giving the opinion without constructive criticism is useless and can derail the thread.

(edited by RestlessForm.3974)

Why are people doing dragon bosses?

in Guild Wars 2 Discussion

Posted by: RestlessForm.3974

RestlessForm.3974

To all the people saying things like “there is nothing fun about repetitive gameplay,” or something similar, I just have this to say. Believe it or not, some people find repeating the same tasks over and over, with little to no gain or change, to nonetheless be fun. “Fun” is one of those abstract things that can be derived from numerous sources.

Personally, I tend to get bored with repeating things too much. But there are a few things, in this game and in other areas of my life, that I always find fun despite it being repetitive and never rewarding beyond this “fun.”

It seems to me that this thread will very quickly be derailed—if it is not already considered as such—if people keep focusing on the opinion of what “fun” is or is not. Instead of arguing whether something is “fun,” why not simply offer constructive criticism? Express how it can be altered or changed for the better. “Better” not meaning “fun,” or not meaning ONLY “fun.” In this case, it should mainly mean different. Because after deciding whether you find it fun or not, the main thing to do is think of ways to make it funner—even if you already find it fun.

In short, why don’t we all just skip the “is it fun” part?

That said, I think it would be better if it offered richer rewards.