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Hearts and Minds (spoilers) - advice?

in Guild Wars 2: Heart of Thorns

Posted by: Resvon.9867

Resvon.9867

Who still makes games where a rng can one-shot kill you? Who? Because that’s exactly what Anet has done. Two times during this fight you need to pray that a) your glider deploys correctly and on time; and b) that you don’t get hit by a random stone. If either your glider doesn’t deploy or you get hit by a stone, you are dead. Start over. Thanks for playing. It was established years and years ago that this is terrible game design. How or why it has been reconstituted here today is utterly beyond me.

And the bugs. It’s just sad for a launch that I think was really pretty darn top-notch. How you have blatant, obvious, stupid bugs in the final boss fight is really hard to square with the rest of the release. Two examples: 1) after killing blighted, the portal appears off the platform, floating in the air and therefore unusable; 2) after a blighted is spawned and you get through the invuln talk sequence, it then starts to blink around the platform for the entire fight.

I’ll eagerly be watching patch notes to see this entire fight sequence cleaned up so that I can have a shot of completing it without breaking my mouse in frustration.

Reaper Beta feedback.

in Guild Wars 2: Heart of Thorns

Posted by: Resvon.9867

Resvon.9867

Does the reaper shroud drain more quickly than death shroud? I’ve got vital persistence traited (thinking it would affect both shrouds) but, in comparison to when I run straight necro and its death shroud, my reaper shroud seems to disappear really quickly. Could be a perception issue but…

I’ve seen okay damage with the GS but mobility is a real issue. The only class that I seemed able to go toe-to-toe with was a warrior – and that’s because they wanted to get in melee range too. Everything else just kited around the edges while I attempted to land chills or pull them to me…