I agree with the problem that occurs when conditions are too easy to remove. Without being too emotional, most games have developers with favorite profs. And there is usually an ugly stick beating to one prof. Necs have to work hard to get their effects working, while other profs (like defender, rangers etc) get several passive condition applications. And effects that proc off those conditions. Necs do get a lot of conditions, especially in staff, but while most classes have decent spammable slot one weapon skills, necs are always waiting for cooldowns. For other profs, the cooldown skill is a flourish, a dmg boost, a def boost, a condition or positional advantage. To necs they do nothing significant if their weapon skills are cooling. Arena, you need to address the weakness of this prof, and no, it’s not just player skill. There are mechanics that are counter to the success of this prof that can not be described as flavor (easy condition removal, long cooldowns, little to no passive condition procs). Defenders with very little trait investment can blind a group of foes 5 times in 30 seconds. Necs can fear them for 1.25 secs every 40. Give us some hope! I really want to play this stupid prof T_T
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