Showing Posts For Rex.6841:
You know, there ARE girls who play this game that might find this incredibly awesome? If you don’t like it, don’t use it.
Yes, and if Guild Wars 2 is trying to cater to everyone and their kids, you know, that’s their thing, and Blizzard’s, but not mine, and is why I posted a ‘probably moving on’ comment.
well i’m happy with it because not every aspect in the game must be dark, sad and masculine.
why bikini fights are ok, but unicorns are breaking immersion in a fantasy world?
this is some glamour magic bow like faeries magic and i like the fact it’s not dark for a change
If it wasn’t a rainbow unicorn, and was more like a plain unicorn, I might not complain so much, but this isn’t hyper fantasy. Looking at this effect against the background of world clashes more than the titans.
From a user in Europe, apparently something in lore validates the existence of a rainbow unicorn shooting bow. I think I was just convinced to move on to a different game. >_>
Anet has added objects which are “Salvage Items”
Items which sole purpose in the world, is to be salvaged. If they wanted it to auto salvage, why add these at all? Just give them mats.
The reason? People enjoy managing their inventory.
The OP isn’t talking about items salvaging themselves as the player picks them up in real-time. What he suggested was more like a “salvage all” button, with options to select the salvage kit used and the rarity threshold of items salvaged.
To the OP: I would also like to see this feature. It would save considerable time spent clicking on each item individually, and be a possible workaround to the hassle of accepting the “are you sure?” prompt each time the player attempts to salvage something of Masterwork quality or higher, only to then re-select the salvage kit and continue salvaging.
I’d note that if implemented, this feature should have the option to salvage items of any rarity, not just common and fine (white and blue). Fractal runs tend to yield plenty of rare-quality items which currently have to be broken down one by one while navigating confirmation prompts.
Salvage All with filter settings.
Profit.
In response to Dariusdrgn, honestly there are other issues at play here too. First, Guild Wars 2 is one of those few games that lets you join multiple guilds. This splits your time and focus. In some cases this may even break the sense of ‘family’ that some guilds used to have, because now the member’s may have other, perhaps more important families. Paranoia grows with this system in some guilds and, honestly, I could sit here for hours explaining the potential issues arising here.
HOWEVER. I’m not saying the guild system is bad at all, just that there’s more social and personal impact behind it than your standard MMO.
Ultimately I agree. I’d like to show up as online in my currently represented guild only. However, I don’t think the current setup should be completely removed. Instead, I think this option should be a privacy setting. AKA an extra feature that can be enabled if the user wishes to. There are other people who would like to appear online to everyone at any given time.
i think it’s amazing and hilarious and you can always have a regular bow that shoots regular arrows
Yep, but the pony/unicorn lovers will use this, and I find this to be immersion breaking and potentially game killing if it’s expanded on in the future. I feel like I’m playing “that other MMO” again.
What I’m talking about: http://www.youtube.com/watch?v=m4XAPdXzqAY
What is this? Why? What are you thinking ANet? Are we turning Guild Wars 2 into happy-hippy land for the little children? Or are we now officially giving Bronies special attention over everyone else? I’m not even sure I WANT to know the reasoning behind this, but I think it needs to go before more of this happens and Guild Wars 2 becomes a rainbow dashed shadow of its former self.
P.S. I refuse to group with anyone using this. Ever.
I’d like the ability to auto-salvage white/salvage loot. By auto I mean you still have to click at least once to do this, NOT complete automation. It takes more time to deal with it than it’s worth IMO, and this isn’t EVE Online or Diablo.
There’s a server that hosts Europe and a server that hosts USA. This is impossible to do. And even if it was possible it would have lots of problems (like a ping higher than 2000).
Or ANet can start experimenting with cloud databases and illeviate all those problems. There’s no reason a server can act like an Xbox and stream the visuals without a high ping (under 200 ms latency), but I cant cross-country guest in Guild Wars 2, except that ANet doesn’t know how, or doesn’t want to, do it.
Personally I’m a fan of more realistic physics. If I’m getting knocked back off cliffs, then I want to do it to other PCs/NPCs too. What? Is there a specific, major NPC that causes problems? Reset the mob if it goes flying off a cliff, or give that NPC immunity to knockbacks.
Problem solved IMO. Cliffs are a valid tactic.