Showing Posts For Rhubarb.9086:

why no staff love?

in Elementalist

Posted by: Rhubarb.9086

Rhubarb.9086

Staff is good if you have at least one other person with you. Combo fields and support/cc means that you can be a pain to target and can reliably buff your teammates, but since your main damage is in fire, it’s harder to burst someone down before they can get to you. The cast time for Meteor is especially killer, because it is easy to interrupt. If you have at least one other person with you, preferably a good spiker, staff really shines, even if you’re outnumbered. For PvE, I always take glyph of elementals for this reason. My current build is 6/0/0/4/4, and it seems to work good for most game modes. I’m trying to optimize it now to see where it needs changes for each mode.

Staff elemental is support. ye right.

in Elementalist

Posted by: Rhubarb.9086

Rhubarb.9086

Its more clear than ever before.

Staff = total and absolute crap.

You say: “staff = support”.
But yet, you dont give traits to realy support that.

If i ever saw a bad design… … …

You’re kidding, right? Staff isn’t a perfect weapon, but especially in WvW situations it’s one of an elementalist’s most versatile tools.

I’ve just recently moved to a hybrid damage/controller build. I use a mix of zerker’s and soldier’s gear, and with traits in fire, water, and arcana. It works great, especially in locking down opponents so that they have trouble moving out of the AoE. Condition duration runes prolong this time as well. With the right setup, you can easily make your enemy burn their condition removal while you’re still sending chills and cripples their way. It’s no condition necro, but it gets the job done.

Tkittenence of your complaint seems to be that you can’t be overpowered in one area or the other. You’re right, you can’t. You need some vit/toughness gear, some way to soften the blows. This isn’t PvE. You will be focused by the enemy, because you’re lightly armored and have the capacity to shape the battlefield. You can’t fit into some hackneyed zerker’s slot, or full healer. You have to be able to anticipate a variety of situations and learn to adapt.

Besides, healing isn’t the only way to support. Boons can be just as important. Elemental Attunement is a great way to spread the boons to other members of your party. Soothing Mist and Cleansing Wave are good if you need some extra healing and condition removal. Healing Rain’s only downside is its channel.

Hell, both Water 4 and Earth 4 are amazing support skills, because the best way you can support your party is by making sure they don’t take damage at all. Lightning 5 is one of the best skills in the game. It doesn’t matter how high your numbers are, in either healing or damage, if you can’t get close enough to use them.

Sure, staff ele needs at least one other person with them to be truly effective, but that’s no big deal. How you do in 1v1 is less important than how your group does on the whole. Assassins have their role, but if you’re constantly chasing the DPS, staff isn’t the best weapon for you. A staff elementalist serves the group first, and all things considered are pretty good at what they do.

Flame Legion is a dying art

in Lore

Posted by: Rhubarb.9086

Rhubarb.9086

Charr don’t reject magic outright, just the philosophies of the Flame Legion. You can see Iron Legion elementalists among the Sentinels in Blazeridge, and in one of the Charr personal storylines your sire is a mesmer. Magic is looked down upon by the High Legions not for itself, but for its link to the Flame Shamans. In GW1, Flame Legion shamans enforced the worship of the Titans among the Legions, and once they were cast down they tried to find gods to replace the titans. Currently, they worship Gaheron Baelfire. It is the idea that the charr need gods which most charr are opposed to, and I assume this is the main source of conflict between the High Legions and the Flame Legions.

I believe there is a difference between magic users and shamans as well. Shamans are a cultural class, a caste, which supported the worship of the titans. Elementalist is a practical term, and just means anyone who uses elemental magic.

"My undead servants have never been alive" ???

in Lore

Posted by: Rhubarb.9086

Rhubarb.9086

If I recall correctly, necromancers make flesh puppets, they don’t raise the dead. .That is, the animating force of their minions aren’t any sort of spirit or soul, but the same sort of magical energy that animates creatures such as elementals. To put in in game turns, his servants are immune to Zhaitan’s corruption the same way something like a sculpture would be immune to Primordius’ or Kraalkatorik’s, because a sculpture is just rock, with no animating force, and the Dragons seem incapable of actually creating anything.

After patch, Ele's still kitten

in Elementalist

Posted by: Rhubarb.9086

Rhubarb.9086

You do realize that, unless you have some serious Vit/Toughness gear, you have no points traited into survivability, right? Of course you’re going to be squishy if you don’t trait/gear into survivability. I run Fire/Earth, with some points in water, and I do just fine. Elementalist is a lightly armored class, so you can’t expect them to have as much defense as say, a thief, because light armor gives less defense than medium armor. Elementalist also has a lot more available utility than thieves, such as vulnerability stacking in Water attunement with Daggers, so they probably aren’t going to dish out as high of a DPS as other classes.

that’s my arguement, Elementalists don’t do the damage for how squishy they are.

I don’t think you got the point of my argument: The base elementalist is squishier than base other classes, but:

#1: You can mitigate that by not going full glass cannon. There, damage/squishy ratio rectified.

#2, Elementalist does a lot of things other classes can’t do. They don’t have to, and shouldn’t be a spike mage. They do a lot of things with conditions and boons that other classes can’t. That doesn’t meant that you can’t get decent damage out of them, but I wouldn’t expect to get the MOST damage out them. Depending on your build they can heal, or go invulnerable, run away really fast, and a lot of other things that other classes can’t do, at least as easily. I don’t think I’ve seen an closer/escape that’s quite as fast as Ride the Lightning, for instance.

After patch, Ele's still kitten

in Elementalist

Posted by: Rhubarb.9086

Rhubarb.9086

You do realize that, unless you have some serious Vit/Toughness gear, you have no points traited into survivability, right? Of course you’re going to be squishy if you don’t trait/gear into survivability. I run Fire/Earth, with some points in water, and I do just fine. Elementalist is a lightly armored class, so you can’t expect them to have as much defense as say, a thief, because light armor gives less defense than medium armor. Elementalist also has a lot more available utility than thieves, such as vulnerability stacking in Water attunement with Daggers, so they probably aren’t going to dish out as high of a DPS as other classes.

Are they aware that we want....

in Guild Wars 2 Discussion

Posted by: Rhubarb.9086

Rhubarb.9086

I’m not sure if you are serious or not, but I’ll bite. I’m sure that ANet is aware of a lot of things that various people want, but you can’t really wave a programming wand and make it magically appear in the game. There are many things which aren’t feasible due to server load and the sheer size of the playerbase, and as far as things go I’m assuming that a preview option, while nice, isn’t the highest on their list of priorities. But, if you really want to make yourself heard, I’d suggest posting this in the suggestion forums.