Showing Posts For Ricoyle.3904:
Interesting post, I largely agree with you OP.
It pains me to see engineer so weak. Rifle engineer should be one of the most fun things to play in the game with the build options open to it but its just ended up being worse than the other roaming alternatives (even 100b warriors!).
My team doesn’t have your credentials but we are doing paid and free tournaments regularly.
I don’t often post about balance because it’s ever changing but right now I am a little fed up.
Elementalists and Guardians are found in most high level teams. Guardians are one trick ponies, build to last long enough for the heavies to arrive but elementalists can be brought in highly destructive forms as well. I’ve seen five ele teams actually do alright.
Thieves are the perennial nightmare. I recently tried to learn a new class on top of my usual stable and in hot join you are almost always faced with 2 highly mobile, highly survivable assassins. Make no mistake, the existence of the thief class is the only cause of the current bunker heavy/AOE meta. Without them control classes would be in demand, hammer warriors and rifle engies would be cc’ing those bunkers off the point and wearing them down, impervious to counter strikes. To be clear, I actually don’t think thieves are all that OP but the possibility that you might lost a paid tourney because the other team brings backstab thieves (and I’ve seen some bloody amazing ones – seem to be teleporting every 2 seconds) pushes teams to use the 2 bunker set up.
Warriors are weak. I haven’t played one since beta – all they seem to be good for is rapid roaming and arriving late to fights. One notable thing we’ve done is had a necro with plague tank the entire enemy team and then have a warrior with cds burst them down. 2v4 thank you very much.
Rangers seem to have become a lot more usable, we see them a lot more in the harrying/duellist role although obviously here mesmer is still king.
Blame the format, blame the players. All I know is that things aren’t particularly enjoyable in about half of the matches. Perhaps matchmaking will solve some of this but try telling the poor kitten on the bunker guardian that things are going to get better when he is at GY for the whole match with no one but the odd potshotting thief to keep him company or the necro who’s only brought for res signet and AOE nuking. The meta is stale. We want dynamic activity.
Sorry for the less than formatted reply, really a ramble on my part.
Has anyone been finding the cleansing burst on healing turret to be a little…….intermittent?
I’ve been testing it and haven’t seen this actually work all morning. It goes on cooldown just fine but there is no heal nor condi removal.