Showing Posts For Rideronthewheel.1296:
Same here. It’s actually quite often that it doesn’t show up. When I phase retreat out of an ethereal combo field and when I cast the spell directly too.
I think the system they’ve put in place has great potential. This is something I would strongly suggest because it adds variability and customization to a class and to one’s play-style. Not only that, I think this is necessary because it’s very easy to become tired of the same 5 weapon skills. With the current traits system, you have to totally build your character towards one weapon/stats combo for peak effectiveness (generally). This means hours of using the same spells and spell combinations and that can become dull.
I understand there is a significant amount of work needed then for many new animations and class balancing, but this is the logical improvement to the system.
I’d like to see a pool of choices for each weapon and the ability to freely arrange the 5 skills of my choice. If someone wants to put a lot of hard-hitting damage spells on his or her bar instead of having a balanced array of abilities, or would instead like to build a character that has extra-defense but a lower damage output, that should be possible. I think it’s best to allow players to play their class they way they like, not in accordance to the rigid class and weapon mechanics that might not totally make a player happy. That makes the game diverse and interesting and makes players really care about their characters and the time they invest in building that character as well.
Same here. It’s actually quite often that it doesn’t show up. When I phase retreat out of an ethereal combo field and when I cast the spell directly too.
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