Showing Posts For Rife.9247:
I’m in a similar boat here.
I’ve played Necro to 50+ and started really hating it as the content got harder and I needed to start relying on minions which turned out to have horrible AI and survivability which was very, very boring. The traits sucked for the most part and condition damage just was not worth it for such a huge investment of traits needed in the supposed condition master profession.
Then I tried Ranger to 50+ and liked the PvE (and possible PvP) powerhouse but found it excedingly boring. Shortbow was by far the best weapon, and the most boring. Auto attacking everything to death isnt fun. Having my pet be 80% of my DPS and it being stuck on a keep wall or on the ground in WvW is not fun either.
Then I tried thief to 70+ which I liked, a lot. I’m a DPS powerhouse. The downside is that if I want to melee I have to play what is easily the most boring PvE setups ever. Blind spam is OP, pistol whip spam is OP too, but jesus christ they’re boring. It’s mostly just spamming your highest damage per inititive ability 100% of the time. I also found that as content got harder in the 70-80 zones that condition removal and avoiding damage became paramount. Too bad that in order to drop conditions I have to spend half of my inititive on removing them, which then means my DPS drops and that the mob is alive longer and deals more damage to me. It defeats the point of removing conditions.
Now I’m starting my engineer. I’ve got the gold and materials to probably level her to 60+ from crafting alone if I want to and I’m willing to blow at least 2×400 crafting skillups on her just to have the crafting skills on my account. This should help seeing as though I keep hearing that engineers really shine 60+ and feel a little lackluster before those grandmaster traits.
I like many of the engineer traits, which is something I can’t say about Rangers and Necros.
I like the flame thrower, even before the juggernaught change.
I like the granade 1500 range, aoe spamability and mortar ulti on keep walls in WvW will be AWESOME.
I love the underwater combat with the grenade kit and that’s a refreshing change compared to my theif, on which actively avoided underwater content. That’s how terrible it was.
I can’t wait to see what kind of support options I will be able to bring to DE’s and dungeons with elixirs and elixir gun.
A big selling point to me for engineers is the toolbelt and kit swapping for DE’s or group vs single PvE encounters. I’ve found weapon swapping to be pretty boring on most classes as most of them just offer different animations or ways of dealing damage, but still do the same damage. Like shortbow or longbow ranger. Both are mostly autoattack or pressing 3-2-swap-2-4-auto until dead. But being able to use a kits toolbelt ability without even swapping to the kit means I have much more versatility. I also mostly level with a friend and being able to tailor my abilities to our needs will be nice, like condition removal, buff application, might stacking or combo fields. Can’t wait to get her leveled TBH.