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What class will you play at the release?

in Guild Wars 2: Heart of Thorns

Posted by: Rinnk.1862

Rinnk.1862

Scrapper is my first choice but if they don’t make significant improvements to it I’ll go for Herald or Reaper.

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Rinnk.1862

Rinnk.1862

Just adding my two cents here:

—Speeding up the hammer auto-attack chain would make the weapon much more enjoyable to use. I don’t care if you reduce the damage and reduce the might/vuln duration just speed it up please. In its current state it’s slow enough to be nearly useless and a useless weapon skill on a class that can’t weapon swap is very frustrating.

—All of the hammer skills felt clunky to use. There was an especially noticeable delay on skills #2 and #4 which made them nearly impossible to time right.

—Function gyro hardly feels like a new mechanic to play with in its current state. Having the gyro hover around the scrapper while it’s off cool-down would be a good place to start. Taking it a step further, having multiple (3) traits that augment the function gyro while it’s out could make it even more interesting. Maybe one trait is more support-oriented (the FG can automatically seek out targets?), one is defensive(pulsing stability?), and one is offensive(pulsing might or fury?).

—Speaking of gyros, all of the ones that are supposed to follow you around were incredibly unreliable. The tool belt skills for all of the gyros were pretty great however.

—As far as traits go, most of them felt fine. The superspeed-related traits were the only ones that felt underwhelming.

What is going on? Why is GW2 so boring?

in Guild Wars 2 Discussion

Posted by: Rinnk.1862

Rinnk.1862

If you just recently bought it you must have bought the Heart of Thorns expansion with it. That means you get access to the beta events like the one they’re running this weekend. In the beta, you can make ,ax level characters with high quality gear and check out part of one of the new zones that are specifically designed to provide more challenging and replayable open world content. You can also take those beta characters anywhere else in the game if you want.

Taking part in the beta would provide much better insight into what GW2 is all about than playing for less than an hour in a starter zone.

(edited by Rinnk.1862)

New solo content?

in Guild Wars 2: Heart of Thorns

Posted by: Rinnk.1862

Rinnk.1862

Any new solo content coming? And No, LS doesn’t count.

One word: adventures

This right here.^

Adventures are one of my most anticipated features of HoT after playing the last BWE.

Why care about number of maps?

in Guild Wars 2: Heart of Thorns

Posted by: Rinnk.1862

Rinnk.1862

Because the more I get for my money the happier I am.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Rinnk.1862

Rinnk.1862

Your question was :
“will the harder mobs provide longevity in and of themselves, meaning (some) players will repeat the fights over and over and over just because it’s fun”

And exactly that was made in SSC .. harder mobs for people that have fun just
to fight harder mobs over and over.
And the result was : no .. thats not enough. In the first weeks we were farming
Karkas with groups of people, that was OK .. but trying to explore that area alone
or farming alone was just simply annoying.

The problem with Karkas is that they aren’t interesting to fight. You fight them basically the same as any other mob, but their armor and evasion makes it take a long time to take them down.

The mobs in the HoT beta (and also the Silverwastes) are interesting to fight. They’re very strong, but you can learn how to counter them. And when you do properly counter them they tend to drop fairly quickly. That kind of challenge definitely holds up over time.

Map Bonus Feedback

in Guild Wars 2: Heart of Thorns

Posted by: Rinnk.1862

Rinnk.1862

If the map bonuses are supposed to encourage me to go play a variety of maps and give me a reliable way of earning certain materials, this current iteration of the system doesn’t do that.

The way I would expect it to work is that each map has multiple tiers of rewards and each event completed rewards you with a map bonus item at random. Better event ratings should equal a higher chance of better loot, and jumping puzzles and minidungeons should be practically guaranteed to give the highest tier reward.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Rinnk.1862

Rinnk.1862

Casual PvE player here. (I haven’t ran any dungeons, only ran 5 fractals (for Mawdrey), no real PVP/WvW experience in 500 hours of playtime)

And as a long time casual PvE I player I just wanted to say that I thought the mob difficulty was largely fine in this beta. I got destroyed by these mobs at first like everyone else. But as the weekend went on, I learned their strengths and weaknesses and which type of skills I needed to be using against them. And you know what? Exploring a map on a decked-out max level character was actually fun and interesting for the first time in ages.

The only mob I couldn’t confidently fight by the end of the beta were the Smokescales. They seemed to be randomly evading attacks even when outside their smoke field which I don’t think was supposed to be happening.

And to those complaining about too many challenging mobs between point A and B: I would like to remind you that as you gain certain mastery abilities, traveling around the map becomes much more trivial. The glider lets you fly over dangerous territory, bouncing mushrooms provide shortcuts, speed boost mushrooms let you run passed mobs, etc etc. I feel like if the map wasn’t crawling with challenging mobs those exploration masteries wouldn’t really be appreciated.