Showing Posts For Ripple.8597:
I was thinking along the lines of some sports where you switch sides at half time, but that wouldn’t be enough to keep it fresh. I would suggest have an item that would give the same bonus as 3 orbs. This item wouldn’t be movable or captureable in any way. It would also not stack bonuses with the orbs and it would pass from team to team durring the week. Lets call it a chalice.
Every 2 days you would move the chalice to a new team, and with the 1 day left over have no chalice.
I would suggest having the first day of the wvw week without a chalice on the map.
I’m thinking it would help keep the game from getting to the point where a people stop playing because they are too far down in points and the winning team has the advantage of all 3 orbs which makes the problem even worst. You could even do something like always pass the chalice to the team with the lowest points. Of course values would have to be tuned, and teams that perform better will still be able to win.
I just read the “Mike Ferguson on the Current State of the WvW”, and it sounds like anet doesn’t know that we can’t see queue sizes. I have no problems queuing for a borderlands, but it would be nice if we could pick the one with the smallest queue instead of just guessing. Most of the time I just want to get in and join the fight wherever it happens to be. I would suggest an additional queuing option that would just queue for all maps, so you can queue for all maps or choose a specific map.
Another thing that would help to choose what map to queue for is to actually be able to see the maps before queuing. It’s a total wast of queue time to get in, look at the map, and see that you actually want to go to a different map.