Showing Posts For Ripthruster.5371:
Does a rangers pet count as an ally in regards to skills and runes? For example, Superior Rune of the Pack-5%chance to grant allies fury, swiftness, might for 10 seconds…
Anyone have any experience with both of these elite skills. Skill descriptions say the 7 series is an attack golem while the D series is a defense golem. Is one better than the other? Is the D series more powerful overall due to it being a 30pt racial vs a 10pt class skill.
I watched videos and it’s tough to distinguish a difference.
Thanks for clarifying that but if I crit while duel wielding would both sigils proc or only one? and is it possible to have both sigils stack if they’re the same.
How does a sigil work on a warhorn? If it procs on a crit like sigil of blood, does it trigger when the sword in mainhand crits? If there is a sigil of blood on the sword main hand already, is there any stacking of the two? Would both trigger on a crit if they had different procs (ie sigil of blood and sigil of earth)?
I run 10/0/30/30/0 So I am stacking some power with knights gear and soldiers runesas well. I had started off as a full on bleed warrior with jacked up precision able to easily put up 25 stacks of bleed and do nice crits but my survivability was crud. So I switched to the tanky trait spec above. I have been toying with taking 5 out of the vitality or toughness line and dropping it into the precision one along with the ten points sitting in power.
I regularly use either Sword/warhorn or sword/mace with rifle swap. I feel my damage output now is definitely sub-par but my survivability is great. Problem is giving up the sword’s #2 ability makes me feel totally immobile so I’m loathe to switch to axe mh.
So back to your original point, I don’t think stacking power on 1h Sword isn’t a great idea if you’re totally ignoring precision, especially if you haven’t gotten “deep cuts” trait. If it’s balanced out, then power can’t hurt.
The swords main mechanic is bleeds, so I think its best to use it that way. I’ve been doing the opposite and am underwhelmed, especially where I had come from.
I like banners a lot, but unless you can contain combat to a small area, they become less useful. They’re great in dungeons where you can plant a banner in a room and it’d be hard to get out of its range. They’re also good in DE’s where your defending the entrance to a camp or protecting an NPC/Trebuchet. I like Shouts for their instant casts and healing if your traited that way.
I just find to often that I plant a banner and the fight moves away from it or some idiot picks it up and runs off to play with it somewhere else. I pretty much always keep Warbanner slotted though.
Speaking for just this warrior, I have the trait which gives adrenaline every time your hit. 90% of the time, adrenaline isn’t the problem. Instead it’s waiting for my F1 abilities to come off cooldown. I also play a support build so will always want to have slots which help my group as much as they help me, so I tend to stay away from signets unless I’m solo. I’ll use signet of rage solo, then switch to war banner in a group, non elites slots as shouts, etc…
Also depending on weapon choices, you may not need a full adrenaline bar. For example, If you use sword main hand, the damage done with your F1 doesn’t increase, nor does the amount of bleeds you stack. Only the root duration is affected by what adrenaline level you use, so again, I’m never waiting for my bar to increase more, I’m usually waiting for my burst to cooldown.