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CDI- Character Progression- Vertical

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Posted by: Risky Man.1756

Risky Man.1756

Art Progression
Art progression! It’s horizontal why not do it more!!! Well we do this a lot all ready and a lot of it’s constraints comes down to costs. Every single piece of art we make is not liked by everyone and so the amount of art you have to make to give everyone a smooth art progression curve is very high. The cost of making some pieces of art is also very high (Armor especially) sense very pair of gloves = 10 pairs of gloves due to race/sex. We think art is a great horizontal progression system but not something that can stand 100% alone due to constraints of creation.

What about Weapon Skins? Is that just as costly? Considering the lack of weapon dyes in the game, could you not work with that? Maybe even add in Animations for certain weapons on top of the existing skins. Examples like an ecto glow, or a pink mist. Here’s one, change the color of skill animations like arrow/bullet trails. Even simpler maybe unique weapon names like GW1.
Just some thoughts.
And thanks for the discussion.

CDI- Character Progression- Vertical

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Posted by: Risky Man.1756

Risky Man.1756

So im not repeating everyone else.
I would like to see a puzzle game approach to skills. With the addition of new skills, weapon skills in particular, id like enemies to nerf strategies making players have to work around the immunities.

Also i saw something about dungeon tokens being farmed in a monotonous way to get the armor. Since each dungeon has different stories involved, why not have a piece assigned to each story so that one has to complete each story to get a full set?

In short id like to see Prestige progress not a number progression.

PS in defense of the nerf strategies; while it might make it harder for some classes to earn certain loot skins, it would also make it more prestigious for those that do earn them.