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[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: Ritsujin.4067

Ritsujin.4067

Please add multi-buy to Fion.

If I have to do this 1-by-1 again this year, I will go berserk.

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Remove the Trib mode from Decor Achievement!

in Guild Wars 2 Discussion

Posted by: Ritsujin.4067

Ritsujin.4067

It’s not like you need the achievement. -snip-

And for the rest, its an achievement. It doesnt need to be accessible.-snip-

You’re absolutely right, players don’t NEED anything. We don’t even NEED to play this game.

Unlocking the Fancy Furniture Coins buy-ability is worth hundreds, if not thousands of extra guild decos.

The Fancy Furniture Coins are 1 per 25 baubles.
1 Bauble Bubble = 250 Baubles = 10 Fancy Furniture Coins

2 Bauble Bubbles per zone. Do the first 5 daily (6th is too annoying).
=> 100 Fancy Furniture Coins / day.

Then there’s the extra Baubles you collect daily, maybe 1000 => another 40 Coins / day.
(maximising gain/time by targeting hidden digging chests)

Seriously; you want that achv if yo want to go crazy on guild deco.

My tip: Get an Infinite Continue Coin.

It will change your whole mentality. You can throws lives away just repeating any section until you get lucky.

Solution to WvW population imbalance problem

in WvW

Posted by: Ritsujin.4067

Ritsujin.4067

The solution already handles both of your hypothetical problems:

Problem with your kill green players progression: green team would downplay to make sure some other team is on top and then spawn camp them. Defending any objectives would be counter productive.

(green doesn’t have to be #1 btw.)
You’re saying #1 will tank to put themselves in position #2.
(tank = lose on purpose)

They cannot do this.
At least not better than #2 could do if they were to also tank.
Think about that. If server A is larger than server B, and they both try to tank, the result is obvious who will end up with the larger score.

Eventually server A will realise it’s impossible to pull off and will go back to normal playing.

And since #1 cannot fake thier way into position #2, there will be no more spawn-camping than there already is.

This will make more people bandwagoning to server where they can ktrain, nothing more, and changing servers when their server finds some oposition.

ktrain?
ktrain doesn’t give progression score.
You need kills on enemy players.

If #2 wants to ktrain, then all they will do is inflate thier own score and risk pushing themselves into #1, at which point they lose thier progression benefits. So the solution discourages ktrain.
I’m sure the #1 sever would love to take advantage of this.

If #1 wants to ktrain, then #2 and #3 should setup an ambush and farm #1 for all their worth for the progression points.
Derail the ktrain.
If #1 ktrains unopposed, all they do is inflate thier own score making it more impossible for them to get any progression points.

So there’s another benefit: stop ktraining.

Solution to WvW population imbalance problem

in WvW

Posted by: Ritsujin.4067

Ritsujin.4067

So, what if the match is balanced population wise and one server is just better then the others? They shouldn’t progress?

No thanks.

Sure.
Why not?

Maybe #1 will send players to #2 to balance up the sides?
Maybe some good players will swap sides to reap the rewards.

Did you never play schoolyard football?

Remove world-linking.
Remove glicko adjust.
Let servers rise and fall naturally and everyone gets a turn at progression.

Solution to WvW population imbalance problem

in WvW

Posted by: Ritsujin.4067

Ritsujin.4067

1. Introduce WvW Legendary weapons* to the game.

2. Make them ONLY earnable through a special WvW progression track.

3. 1 progression point is awarded whenever you score 1 kill** against the current-#1-ranked server in your matchup.

Notes:
- #2 and #3 server do not gain progression points from killing each other.

- #1 server cannot gain progression points at all.

- Ranking based on current matchup total warscore.

The system is designed to:
- consistently and dynamically rebalance the rewards as the matchup progresses

- create a balanced score, as teams jostle to be #1, #2 and #3

- discourage blow-outs

- encourage double-teaming against #1

- encourage server de-stacking

- encourage transfers to #2 and #3 servers

*The reward can be anything as long as it is sufficiently motivating to players.
Enough to make them swap servers. (Like Legendary WvW-only weapons and armor. Can only earn and equip in WvW.)
It must be exclusive to this method of earning.
If it is not, players will remain on stacked servers and use the alternative method to obtain the items.
If the item to attractive to PvE players, they may even join WvW.

**The scoring method can be changed but it needs to promote an aggressive attitude against the #1 server.
So much so, that #2 and #3 will still fight when outmanned.
Do not base it on PPT or players will play defensive instead of offensive to farm progression points.

If people arn’t sufficiently motivated, make the reward item better, or decrease the number of points needed to earn 1.
All other rewards still apply, so #1 still gets something.
They may even aim to tier-up, so they can get progression points next week.

I think this is great.
It lets the players sort themselves out.
Players should naturally create balance within a tier as nobody will want to be a runaway #1.

Any thoughts? Feedback?

New tactivator idea - THE PUNT

in WvW

Posted by: Ritsujin.4067

Ritsujin.4067

New tactivator idea – THE PUNT:

Instantly warps all enemy players inside a structure to a fixed location outside the structure.

The Punt-Drop:

Where players are warped to. Every structure has a pre-determined punt-drop.
If it is far from the beach, the defending team can close the hole before the punted team gets back in.
Better yet, close the breach before using the punt.

The failed Punt:

The breach is next to the punt-drop and it’s still open and the punted team runs straight back in.

The Punt Counter:

The counter is to have a mesmer with an active portal ready to warp you back in if you get punted.
If your group is larger than 20, then some planning and co-ordination will be required
Or defend the lever.

The Punt AJ:

Team A is attacking. Team B is defending.
Team C waits at the punt-drop for team A to be punted.

The Punt 3-way havoc:

Team A and Team B are attacking. Team C is defending.
When team C punts, all of Team A and B are punted to the exact same location.
Cue havoc.

The Punt Sweep:

Using the punt to get rid of mesmers.

The clutch Punt:

Punting the enemy with the ring up and 1 tick left on the cap.