Showing Posts For Ritualist Essence.9285:
Its a great buff to Power Rangers:
Rangers can now get 500 ferocity with any weapons or +680 with Axe equipped by using 2 traits + 1 passive signet. 1 trait gives 250 ferocity when you gain fury & fury now does 30%+ crit chance. Signet of the wild passive gives +180 ferocity & stack this with +250 ferocity from Axe offhand trait & its quite nice.
They can generate might just fine, new trait gives you might based on enemy health %, another trait now gives you might when ur pet does a crit hit. I tested it, in 2 seconds I had 9 stacks of might already from those two traits.Just want to publicly thank you for pointing this out. I set up my ranger all zerk and the above and did Silverwastes just to try it out. It was fun commonly hitting with sword for up to 4K and Path of Scars for 5K. Long bow hit hard also but not as much was sword/axe due to traits.
It was fun though to just melt through stuff.
Ur welcome, Sword/Axe has been alot of fun since the patch, fun to be hitting like a truck with Ranger. I went with Zerker gear too, only my trinkets are ascended & will definately get a ascended zerker armor set for my Ranger soon.
For power ranger i’m currently using the core specs of beast/wild/marks, not sure which one i’ll swap for Soulbeast
Its a great buff to Power Rangers:
Rangers can now get +500 ferocity with any weapons or +680 with Axe equipped by using 2 traits + 1 passive signet. 1 trait gives 250+ ferocity when you gain fury & fury now does 30%+ crit chance. Signet of the wild passive gives +180 ferocity & stack this with +250 ferocity from Axe offhand trait & its quite nice.
They can generate might just fine, new trait gives you might based on enemy health %, another trait now gives you might when ur pet does a crit hit. I tested it, in 2 seconds I had 9 stacks of might already from those two traits.