(edited by Riya.2678)
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Of course its an outlier. The majority perform at their mmr, and aren’t going to excel significantly above how well the game expects them to perform without resorting to creating new accounts or joining pre-mades to have potential non-game inclusive advantages such as TS. At a 50% win rate, how does one theoretically progress in a league based upon excelling beyond your personal mmr without resorting to one of the above to artifically boost your achievement above your expected mmr? It just seems odd that league progression is based upon a variable like personal mmr.
Are you sure that was intentional though and not just the effect of the current system? I mean why would anyone care about how anyone else’s excelling beyond how well the game expected them to perform? Much less create a league based upon the concept.
(edited by Riya.2678)
I noticed this too. Was it not the intention of league divisions to be a visual representation of someone’s actual PvP skill in comparison to the rest of the PvP community rather than a measure of how well people are exceeding beyond the expectations of their personal mmr?
While playing the tempest meta build at full health on Temple of the Silent Storm, My tempest was pulled across the gap in the middle towards a dragonhunter standing at Stillness. Upon hitting the gap in the ground mid-pull, the angle of the pull’s trajectory changed and my tempest was thrown vertically higher than the arch above Stillness before being pulled to the ground and dying instantly from fall damage next to the dragonhunter on Stillness. There was no down state since it was death via fall damage.
Agreed. I can understand if I crash that I get league points deducted for desertion even if I’m able to reconnect a minute later, but I don’t understand why my whole team has to get punished for my d/c even if we win. To make everyone on my team lose a league pip despite the odds being against us seems confusing and discouraging to continue a match after a d/c occurs.