Showing Posts For Rizloff.2705:
can anyone confirm if any of the following are reseting the progress
new zone
travel to waypoint
logging out
downed state
Second, anyone that’s playing a thief will tell you that 3 seconds was EXACTLY the time it took from the moment your backstab to hit to get off a 3 skill autoattack rotation to the time the swing on Cloak and Dagger hit again. That combo felt really good and really fluid. It is now completely ruined. You have to get off 2 extra autoattacks, and often the third will kick in because it activated really fast after the second. Trying to use C&D reliably in the middle of your autoattack chain feels really clunky. In practice I’ll probably have to wait for 2 autoattack rotations now instead of the one. That means half the normal backstabs, half the might stacks, half the condition removal, half the time I don’t get my faced smashed in my a mob etc.
Please look into this ASAP. This isn’t a issue of stealth anymore, this is an issue of the viability of the thief. This is an issue of good design. This is an issue of things feeling RIGHT when you play.
I rarely post anything relating to balance, because I don’t know better, and numbers are just numbers. But when I see something that’s not just a number change, but a huge, glaring design flaw at it’s core then I have to speak up because I care about games being fun.
Perfectly stated, you can C+D again now after the first 2 weak attacks of the aa rotation, but the only spot it makes any sense is now after 2 full aa rotations.
can anyone confirm if any of the following are reseting the progress
new zone
travel to waypoint
logging out
downed state
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