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Engineer Beginner Info

in Engineer

Posted by: Roan.9348

Roan.9348

For pure condition damage, Grenade Kit dominates. With the traits in Explosives that gives you a 15% chance to bleed on explosions, you stack a pretty decent amount of bleeds. The Elixir Gun offers some condition damage, although it’s not meant to be a purely offensive kit. I like to think of the Elixir Gun as a hybrid damage/supportive kit, where as the Grenade Kit is purely offensive (with some control, considering the Chill from your 4 skill.) I usually run with 20 points in Alchemy, I like the extra survivability, and I enjoy having at least one Elixir in my build. I find the Self-Regulating Defenses trait in (IV) to be useful in both dungeons and sPvP.

I have found success with the Bomb Kit in WvW, mainly, with a few niche options in sPvP. When big groups zerg in WvW, you can sometimes run in without being focused, and drop some heavy damage with your bomb kit. Use the Big Ol’ Bomb to knock people off of bridges and ledges, and massive snare with the Glue Bomb are highly vital in situations.

I tend to stay away from Elixir H, that’s just my personal preference, I prefer the Med Kit and Healing Turret, personally. I usually bring Elixir R for both dungeons and sPvP. It’s a great way to revive allies when needed, you can even drop it at your feet if you know you are going to be downed, and it will bring you right back up! The active skill is also really nice if you get caught in some nasty AoE or someone chasing you down, 2 free dodge rolls is nothing to laugh at in a sticky situation. Elixir C is purely for offensive burst. If you’re going to bring out big damage, this is a good way to increase your Critical Chance and Condition Damage. I find Elixir S to be useful in sPvP, however I don’t use it in PvE.

If you’re thinking about going to a different profession, that’s your choice. In my opinion, few compare to the pure AoE Condition Damage that Necromancers have, however they are GREATLY kitten by the bleed cap, when building pure condition damage. I find Confusion to be a little lacking unless you can stack it significantly (Mesmers.) I enjoy Engineers because they do significant Condition Damage, but you can quickly switch your build if you are in a party with a Condition Necromancer, so you don’t hit the bleed cap, and still dish out some serious damage.

Hope that helped, and sorry for the wall of text!

Engineer vs Elementalist

in Engineer

Posted by: Roan.9348

Roan.9348

I was trying to pick a new main to play, however can’t decide between Elementalist or Engineer. I like the idea of being versatile, and having a lot of stuff to do to keep me occupied. I like having to constantly switch between stuff and staying on my toes to be effective. I was wondering if someone could give me some insight on the two classes, I want the ability to play very different roles or play styles on the same character. I also want to play a class that takes quite a bit of skill/practice to be rewarding, I’d rather play something with a high skill cap than feel like pressing 1, 2, 3, 4, 5 to win. I mainly play PvE, so I guess it pertains to that.

Elementalist vs Engineer

in Elementalist

Posted by: Roan.9348

Roan.9348

I was trying to pick a new main to play, however can’t decide between Elementalist or Engineer. I like the idea of being versatile, and having a lot of stuff to do to keep me occupied. I like having to constantly switch between stuff and staying on my toes to be effective. I was wondering if someone could give me some insight on the two classes, I want the ability to play very different roles or play styles on the same character. I also want to play a class that takes quite a bit of skill/practice to be rewarding, I’d rather play something with a high skill cap than feel like pressing 1, 2, 3, 4, 5 to win. I mainly play PvE, so I guess it pertains to that.