Showing Posts For RodrigoZV.9852:

2/12/2015 WvW report on Unbalanced Match-ups

in WvW

Posted by: RodrigoZV.9852

RodrigoZV.9852

This would probably take a lot of effort. That being said, I think this lays a good foundation to revamp WvW in the right direction.

+1

Dec 10th thief changes

in Thief

Posted by: RodrigoZV.9852

RodrigoZV.9852

I would like to make a few sugestions for the thief’s Venom Share build.

1st proposal: Leeching Venoms with a new stack system.

Current scenario: This trait limits the amount of life steal, applied simultaneously, to only one per attack. However, in a Venom Share build is common to use two or more venoms skills, in the utility slots, punishing the Thief with the loss of life steal because it counts only 1 venom, not both.

Change: Create a new stack system, equal to the venom charges, that shows how many strikes you still have with that utility. For example, by using two venom skills that grants you 2 charges each, instead of activating 2 times the life steal, i would accumulate and you would have 04 stacks of life steal.

2ndt proposal: Residual Venom and Venomous Aura – traits- when used together activate an unique effect.

Current Scenario: The classic Venom Share build has very little space for customization, usually follows with 30 in deadly arts and 30 in shadow arts. Costing the Thief lot of their traits designed to survival and direct damage.

Change: Starting from the assumption that developers do not want to relocate the traits I propose an extra skill activated when residual venom and venomous aura are simultaneously active in the same build. Considering that most venoms intended for crowd controll, I suggest a 10% bonus on condition duration. This would release the thief of using one of his weapons with the attribute giver, runes or food that give bonus cond. duration to reach 50%. This would be especially good when using the short bow. What would allow the thief using these resources to increase their survival or damage.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: RodrigoZV.9852

RodrigoZV.9852

I would like to make a few sugestions for the thief’s Venom Share build.

1st proposal: Leeching Venoms with a new stack system.

Current scenario: This trait limits the amount of life steal, applied simultaneously, to only one per attack. However, in a Venom Share build is common to use two or more venoms skills, in the utility slots, punishing the Thief with the loss of life steal because it counts only 1 venom, not both.

Change: Create a new stack system, equal to the venom charges, that shows how many strikes you still have with that utility. For example, by using two venom skills that grants you 2 charges each, instead of activating 2 times the life steal, i would accumulate and you would have 04 stacks of life steal.

2ndt proposal: Residual Venom and Venomous Aura – traits- when used together activate an unique effect.

Current Scenario: The classic Venom Share build has very little space for customization, usually follows with 30 in deadly arts and 30 in shadow arts. Costing the Thief lot of their traits designed to survival and direct damage.

Change: Starting from the assumption that developers do not want to relocate the traits I propose an extra skill activated when residual venom and venomous aura are simultaneously active in the same build. Considering that most venoms intended for crowd controll, I suggest a 10% bonus on condition duration. This would release the thief of using one of his weapons with the attribute giver, runes or food that give bonus cond. duration to reach 50%. This would be especially good when using the short bow. What would allow the thief using these resources to increase their survival or damage.