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Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Roedor.3148

Roedor.3148

How does this nerf organized groups in favor of zergs? It does the exact opposite!
Organized groups : Heals go where they are needed
Zergs : Cluster up in a ball and all grab all the healing.

So why they cannot make heal 2x stronger and only to party members? This will kill zerg and promote organized groups!

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Roedor.3148

Roedor.3148

•Many skills, items, and traits were applying healing to an infinite amount of targets and have now been limited to 5 targets.

•Selfless Daring: This trait had an efficiency with healing power that was reserved for healing skills only and has now been reduced to its intended level. Heal scaling has been reduced by 50% in PvP only.

•Healing Ripple: This skill’s scaling with healing power has been reduced by 50% in PvP only, as it had scaling that’s normally reserved for main healing skills. The maximum number of targets has also been reduced from infinite to 5.

•Shield of Judgment: This skill’s protection duration has been set to 3 seconds from 5 seconds in PvP only.

It’s like healing nerf. This will promote dps-oriented unorganized zerg.
Organized groups are nerfed…