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Which classes are the most fun? (read post)

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Posted by: RoffleMyWaffles.1295

RoffleMyWaffles.1295

To be honest, play a bit more first. At level 19 or so you will have unlocked the 3rd utility slot, and once you start getting some different utility skills to mix with different weapons, you start seeing the Thief more as the kind of rogue you’re thinking about.

For example: Blinding Powder + Shadow Refuge + Signet (whichever was the one that gave 25% move speed). Combine with a heal skill you like, and you got the fast and deadly backstabber. DaggerDagger, or Dagger+Pistol depending on taste. Secondary weapon anything you want, but recommend shortbow for aoe and multiple enemies, and the only weapon you got that can be used for support (and boss fights).

Traits later one will give a lot more play on this.

For other classes, take a look at Mesmer, sort of a combat-illusionist-dueler. Learn to use the Shatter skills from the start, and can still do melee with the sword, but everything else is ranged (Yes, it has a ranged greatsword, don’t ask).

So you decided to at least try to play a bit more ?

I have decided to play a bit more. I’m giving it until about lvl 20 to really decide whether it’s the game for me. I just can’t see GW2 getting so many incredible reviews my respected reviewers and it being a crappy game, like Angry Joe for example (he is brutally scrutanizing in his reviews).

From the suggestions, I think I’ve decided to go ahead and try Elementalist and Mesmer next, just to get a feel.

What I REALLY need is some kind of expanded tutorial that goes into detail about what character stats, item stats and all that jazz really mean. I still have no idea what “dazed” means (I’m assuming it’s an interrupt), and things of that nature. I’m a DoTA2, Dragon Age, Baldurs Gate, etc. old-school RPG player, so maximizing builds and digging deep into complex games is fun to me.

(edited by RoffleMyWaffles.1295)

Which classes are the most fun? (read post)

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Posted by: RoffleMyWaffles.1295

RoffleMyWaffles.1295

Hey everyone. I just started playing GW2 and am currently playing a lvl 12 Thief. I normally play thief/rogue classes in MMO’s that are quick and deadly, but I’m just not feeling it this far in. Maybe it will get better over time and someone can specify that. I like the epic backstabs and sweet DPS with ninja speed and dodge/evasion.

At this point. I’d really like to play a class that is fast and deadly and has a good mix of spells, much like Geralt of Rivia in the Witcher.

Anyone have some suggestions? I might just try an Elementalist next because I really want to sling some spells and do some supportish AOE kind of crap, but I do like melee too. I’d really like to play a class that has great synergy with a group.

I’m very new. Thanks for all the tips.

What is going on? Why is GW2 so boring?

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Posted by: RoffleMyWaffles.1295

RoffleMyWaffles.1295

…..you’re lv 10 and you’re complaining that the game is too easy? That’s like saying a game is too easy when you only played the tutorial, what the heck did you expect?

MMOs aren’t for you OP, it’s as simple as that if you think this game is too easy when you pretty much did nothing but a tutorial.

I wasn’t aware that when I was lvl 9, I was still undergoing a “tutorial”, nor was there anything to bring awareness to that fact either. At level 9 in most other games, you’re actually “doing something” and not being tutored still. Just thought I’d state that fact.

I was level 6 in ESO when I died for the first time from a boss. I needed to party up with someone in the same quest/dungeon to defeat the guy. Just a little help to get over the hump. I met a friend that day. We partied up from time to time to overcome challenges. It was fun.

As it stands in GW2 at my current level, if it continues on this track I’ll never need to group up with another soul to overcome any challenge, and neither will it be encouraged. You catch my jist and my frustration?

(edited by RoffleMyWaffles.1295)

What is going on? Why is GW2 so boring?

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Posted by: RoffleMyWaffles.1295

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So after gathering 3 pages of opinions about the game, this is what someone may conclude from all the posts:

A) The majority of folks who talked about the difficulty said it was easy, even 80+ in the end game.

B) A couple others said that the game doesn’t begin to get difficult until lvl 80 and reach end-game content.

Let’s think about this logically for a second folks. At what point does the game begin to get challenging? The end game. Read that again. “At the end of the game”. You spend X amount of hours to reach the “end of the game” and then it “begins” to be challenging, with many saying that the content is still easy? That’s horrible. And the suggestions to make it challenging? Kill stuff with no armor. Essentially, I have to alter the course of the game in a way to make it challenging, by either seeking out stuff that is way outside of my level (to glimpse a fear of dying and semblance of challenge/struggle), or stripping myself of armor and looking like an un-aesthetic buttsore. Anyone seeing the disconnect like I am?

C) Heart of Thorns, the new expansion, will provide more challenging content, but again, only at the “end of the game”, and is viewed as a very “small” expansion anyway.

……

I think it’s safe to say that Guild Wars is really a noob game for casual players. If I don’t have a fear of dying (at all) and a sense of danger, that is going to completely kill immersion, and having to “alter” my basic gameplay significantly to try to have a better experience will kill immersion too.

What I don’t understand is how online reviews (like this one: http://www.pcgamer.com/guild-wars-2-review/) are not accounting for any of this mind-numbing un-immersive boringness. Did something change from it’s release in 2012 to now? There is a huge a disconnect between “glowing reviews” and what I’m experiencing.

(edited by RoffleMyWaffles.1295)

What is going on? Why is GW2 so boring?

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Posted by: RoffleMyWaffles.1295

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@Devata
Part of the problem is that without adversary you cannot have rewarding gameplay moments. You need to have some – even if faked – sense of danger. GW2 frequently lacks this until lvl40+ or so when you start to run into some of the zones where you can actually die.

This. This all day, every day.

There is no sense of reward, no sense of hard-work, no sense of challenge and no sense of danger. I’m running around in a thief outfit that looks like it came from a homeless shelter with a scrub dagger, but whacking everything like I’m a demi-god that’s constantly 20 levels higher than everything else. And this is how the PvE content is roughly through the entire course of the game? Seriously? If I’m stomping on everything, endlessly, and not even trying….what’s the point? The next thing I might stumble across is how easy it is to get the best loot, though hopefully not!

I don’t understand how this game is so popular. And I really, honestly mean that.

(edited by RoffleMyWaffles.1295)

What is going on? Why is GW2 so boring?

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Posted by: RoffleMyWaffles.1295

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Thanks guys. I think I’ve come to the conclusion that GW2 just isn’t the MMO for me, unfortunately. I don’t know if any MMO will be these days. The music is beautiful (Jeremy Soule, another reason I decided to play) and the graphics are great, but when it comes down to the nitty gritty of good, challenging gameplay throughout the regular course of the game (not just at the highest lvls), I don’t think I’m going to find it here. I can’t just auto-attack and have fun, I have to do more. I mean seriously, I know I already mentioned it, but it was SO INCREDIBLY EASY. I was losing virtually NO health at low levels, while stomping everything like I was a lvl 40 in a level 1-10 zone.

I probably should’ve mentioned Dark Souls in that list of games I play too, even though I find that to be over-the-top challenging, mostly. I would say I was looking for something challenging at the level Dragon Age: Origins, and even better, in-between DA:O and Dark Souls in terms of challenge (considering the unique game mechanics of GW2).

Back in the day I played Dark Age of Camelot, Anarchy Online, Asheron’s Call, and World of Warcraft. I played Elder Scrolls Online at launch and that was difficult in some areas and when killing mobs at a higher level than you. Those were all challenging games. Even after just leaving the beginner zones. You couldn’t just run up and kill something 5 levels higher than you. You needed a friend and strategy, and even then you may barely survive.

Thanks for all the feedback folks. I’ll be checking back here once the expansion comes out to see if anything changed.

(edited by RoffleMyWaffles.1295)

What is going on? Why is GW2 so boring?

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Posted by: RoffleMyWaffles.1295

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My question at this point is, playing normally (i.e. not taking off armor, using the best items available, etc.), at what point does the game because challenging/more difficult in PvE in reflection of games like WoW, SWtoR and some of the games I’ve mentioned? Lvl 20? 30? This will be the deciding factor if I should stick around.

Thanks again for the help.

What is going on? Why is GW2 so boring?

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Posted by: RoffleMyWaffles.1295

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Any chance the dev’s will nerf the difficulty so it’s more difficult throughout the whole game?

I think you mean buff, nerf would imply that you want it easier.

I’m sorry. You are correct.

I just want to make sure that after I leave the starter zone, the game will become more difficult and getting a good party to do this or that quest will be rewarding. In short, I don’t want cake until I hit level 80. What is the earliest when I will actually get decently challenged and start dying? Lol

(edited by RoffleMyWaffles.1295)

What is going on? Why is GW2 so boring?

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Posted by: RoffleMyWaffles.1295

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So basically the game only gets challenging with end-game content? That might sum it up for me then. To me, leveling has primarily been the experience. I remember doing quests at around lvl 20-30 in WoW and it was a challenge and getting a good party was essential in dungeons and the like, as well as getting good equipment. I liked the leveling system in WoW and how PvE was challenging no matter what level you are. I wish I could go into the settings and set the difficulty at this point lol.

Any chance the dev’s will nerf the difficulty so it’s more difficult throughout the whole game?

(edited by RoffleMyWaffles.1295)

What is going on? Why is GW2 so boring?

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Posted by: RoffleMyWaffles.1295

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Hey everyone. I’m a new player. Before I begin my rant, let me precede by telling you the kind of games I play frequently: DoTA2, Battlefield 3 & 4, Starcraft II, Dragon Age: Origins. For single player games I play on a harder difficulty because I like challenge, and as for the others, I play PvP because I like in-depth mechanics, strategy, and a good challenge.

On to GW2. I picked this game up because my friends raved about it, and after reading the stunning reviews, I went ahead and took the plunge and bought the game. I played World of Warcraft a long time ago and thought that was a decently challenging game. But right now I have a level 9 sylvari and all I can say is this game is INCREDIBLY, INCREDIBLY, INCREDIBLY, INCREDIBLY EASY and BORING!

I am “completely” floored by how easy it is to “kill stuff”. I don’t even need to use 2, 3, or 4, all I do is walk up to stuff (that is my level or higher) and kill in 6 or less hits with auto-attack. Am I missing something here? I haven’t bought anything from the stores. Does the game get harder as you go along? Does the PvE get any better than this? My experience feels way different than everyone else, and I’m wondering if I’m doing it wrong. What exactly makes this game so great to stand out amongst the other MMO’s on the market? Maybe it isn’t for me, but judging by the reviews there’s got to be some hidden substance.

Thanks for the help.