Showing Posts For Rollmole.4567:
1) Burning is naturally much more damaging than Poison or Bleeding. The disparity is inconsequential
2) Kindled Zeal is a Master trait while Target the Weak is a Grandmaster. The percentages for stat increase traits are normalized across the entire game
3) Supreme Justice is built around passive procs as opposed to the active. You’ll deal much more Burning without activating VoJ, especially once you combine it with Permeating Wrath
4) Guardians can already stack obscene amounts of Burning. When put together in a cohesive build, your Burning damage is a significant amount of the total.In extreme cases you could be looking at something like Glass Burn Guard
Thanks for the feedback Ghotistyx,
1) I agree with the disparity here, no problem.
2) Understandable, their’s is a GM Minor as well as adding an extra effect (the crit chance).
3) Yes I will never activate this ability sans before a boss fight to give the team a quick burst so that its passive is ready when we start. However my issues is it adds 1 tick of burning to that which cannot be increased by burn duration. Seem strange to me, I would rather prefer a more active effect, such as the effect being able to hit x times instead of once per player or increase the stacks it applies. Just my opinion.
4) Yea Burning is the guardians forte when it comes to conditions, although it is their only damaging condition. Would prefer if you could spec for this a little better. I.E: if you don’t take Zeal, Radiance and Virtues you can’t burn anything for an extended period, and when you do it doesn’t feel consistent. Maybe i just need to tweak the build a bit.
That burning build is very similar to the one I am working on, once again thanks for the feedback!
Hello fellow Guild Wars Guardians,
Currently I am busy revising the functionality of a condition damage Guardian for high level fractals where toughness scales into play or pve casual adventuring, and it came across that although they have a large amount of traits that manipulate burning, said traits are not as strong as other classes. I would like to explore as to why this is so?
I understand that burning is a powerful condition, so “Amplified Wrath” is only a 15% increase unlike Rangers and Thieves gaining a 20 – 30% bonus on their conditions, but “Kindled Zeal” (10% of Power to Condition Damage) seems weak compared to the Necro’s “Target The Weak” (13% of Precision to Condition Damage).
“Supreme Justice” also seems under-performing, besides its reduced attacks to trigger the virtue, as it only adds one second of Burning to the base, meaning it cannot be increased by Condition Duration effects.
Is this meant to be as it is a balance issue?
Tl;DR: I want to blaze up some Mordrem, where is the balance among professions so I can set fire to the plants?
Thanks in advance for all feedback.
The Mole that Rolls
Yes, especially seeing as it is a grandmaster, it should have a bit more “Oomph”.
I too don’t see the point of the GM with vigor coming from the same trait line. Yes you may not always have vigor up, but for an entire Grandmaster to just become useless is slightly dissapointing.
The engineer’s Tools trait line does need a review and clean-up. Perhaps shuffle certain traits around or change effects on certain Grandmasters to be more fitting.
I like the sound of the AED having a passive effect, something which the Engineer lacks in its utility skills. Possibly some sort of “on hit effect” similar to the Necro’s healing signet. Maybe as a compromise reduce the effect of the AED heal?