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[sPvP] Thief is meta breaking

in Profession Balance

Posted by: Rolyate.6753

Rolyate.6753

Please take the time to read this short post and do not disregard it as a whining post. Many thanks.

Thief is not the only problem in PvP, but it is one of the longest living.

So, what is the problem? S/D (and I think currently to a slightly lesser extent S/P) simply provides too many things, such as:

Highest mobility
High damage
Damage mitigation
Stealth

Yes, you can beat S/D thieves. There any tiny windows in which you can hit, however this is not realistic counter play.

The biggest problem in my mind is the damage mitigation through dodges. It takes a class which may otherwise be vulnerable and turns them in to a dueling class capable of taking on more than one opponent.

Simply toning down the dodges would not only produce a more appropriate balance, but would also in turn convert them in to a roaming ganker as opposed to a juggernaut type character which has very little counterplay.

These changes alone could see a big shift in the meta, which thief has dominated for a long period of time. Instead of being chased endlessly by a thief that you have great trouble dealing with 1v1, instead there is potential to use positional advantage and duel the thief should it come to it.

Rolyate
How do you pronounce your name?

(edited by Rolyate.6753)