Showing Posts For Rooster.8029:
So, I keep reading through these forums and i hear over and over again the problem with theifs being able to infinite stealth is based on the “culling” but this is just a way of brushing off the topic that they are the most OP class in the game, and the profession make it less fun for other professions to play the game. Any profession that can go in as a two man squad and hold an objective from over 20 attackers for a extended period of time obviously needs a nerf. What ever it takes reducing the time of stealth duration, taking away certain skills and reworking them, Giving other Professions a way to un-stealth theifs or possibly a un-stealth field, Arena net needs to fix this problem before this great game is ruined.
I totally agree with Siphaed, If a guild leader leaves a guild for some reason for a elongated period of time and if the members of the guild are in agreement that leadership must be changed there needs to be some fail safe system to get back leadership of the guild