Showing Highly Rated Posts By Ross Biddle.2367:
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I know there’s a lot of things we can do bring up regarding iMage, but it’s pretty sad when a walking target can counter the phantasm. Case in point, here’s a Yak going for a stroll.
There’s balance, and then there’s just bad design. The dev response in the bug thread about iMage projectiles missing was that it was intended. If missing a walking target is an intended feature of the iMage, Anet needs to up their dev teams game.
This needs some attention.
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