Showing Posts For Rsouls.8931:

How You Would Ruin Things

in Guild Wars 2 Discussion

Posted by: Rsouls.8931

Rsouls.8931

Have you ever wondered “what’s the point of gaining exp?” after reaching lvl 80 and already unlocked all skills and want more progression?

Fear not! Upon reaching lvl 80, you will now lose EXP instead of gaining them! Thus begins your ultimate leveling degression experience. As you delevel, you will begin slowly losing access to your armor, weapons, and skills. As you get closer to lvl 1, don’t forget about our NEW Featured Pack update! It will now enhance your deleveling experience by removing your ability to access the Black Lion Trading Post, Diving Goggles, Bank, Guilds, Downed State, salvage kits, and even the Chat window! Hearts that were once completed can now completely be undone by doing the stuff that the npcs don’t want you to do.

Completed the personal story and want more? Don’t worry, this deleveling experience will also continue your personal story, but, instead of rising up from the bottom of the social class to the top as the Commander of the Pact, you will now FALL down as the commander, failing each and every single mission along the way. Experience your character’s final moments and years in great trauma. Witness his/her legacy fall and be reduced from being the Commander of the Pact to a skritt’s slave and dirty pillow.

Combat Game design criticism

in Fractals, Dungeons & Raids

Posted by: Rsouls.8931

Rsouls.8931

IMO i think most of the problems is from the AI’s pathing and intelligence.

The stacking is just a popular method that people found out that they could manipulate the AI, forcing them to come to u while hiding behind walls.

Since most of the high damaging mobs are usually squishy and also range, this forces them to come to u and ppl can easily kill them and not worry about getting shot from every direction and die( Hence the zerker meta ). Also certain monsters/bosses have their most powerful abilities only activate if they are trying to range u, going into melee range disables them and now uses a much weaker set of attacks.

Rytlock Ritual End Fight

in Living World

Posted by: Rsouls.8931

Rsouls.8931

This content is made for lvl 80 characters…. skill level expectations will rise and I am sure any game developer will expect players to use their past experiences and observation skills to overcome encounters…. if something goes wrong, reflect and learn.

If the high level content is the same difficulty as lvl 1, then the game will probably won’t feel like an “action-based” game anymore but an interactive visual novel.

Will we hear our characters talk again?

in Living World

Posted by: Rsouls.8931

Rsouls.8931

I remember reading or listening to a dev ( sorry I don’t remember where was the source so don’t take me for granted ) that they do want to know how to make this as a possible option, since the only way for our character to speak is by triggering a skill like “For Great Justice” in the open world other than the usual personal story cinematic which they don’t want to use.

How does my character know Mordremoth?

in Living World

Posted by: Rsouls.8931

Rsouls.8931

also the fact that almost everything that comes out of our character’s mouth seems to be the absolute truth that can not be denied

Rate the Charrmor (Charr Armor) above you!

in Charr

Posted by: Rsouls.8931

Rsouls.8931

9/10
Your armor pieces are nicely put together and matches really well.
Reminds me of the flame legion.

My white Guardian Charr. I need more dyes :p .

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