Showing Posts For Rsouls.8931:
IMO i think most of the problems is from the AI’s pathing and intelligence.
The stacking is just a popular method that people found out that they could manipulate the AI, forcing them to come to u while hiding behind walls.
Since most of the high damaging mobs are usually squishy and also range, this forces them to come to u and ppl can easily kill them and not worry about getting shot from every direction and die( Hence the zerker meta ). Also certain monsters/bosses have their most powerful abilities only activate if they are trying to range u, going into melee range disables them and now uses a much weaker set of attacks.
This content is made for lvl 80 characters…. skill level expectations will rise and I am sure any game developer will expect players to use their past experiences and observation skills to overcome encounters…. if something goes wrong, reflect and learn.
If the high level content is the same difficulty as lvl 1, then the game will probably won’t feel like an “action-based” game anymore but an interactive visual novel.
I remember reading or listening to a dev ( sorry I don’t remember where was the source so don’t take me for granted ) that they do want to know how to make this as a possible option, since the only way for our character to speak is by triggering a skill like “For Great Justice” in the open world other than the usual personal story cinematic which they don’t want to use.
also the fact that almost everything that comes out of our character’s mouth seems to be the absolute truth that can not be denied
9/10
Your armor pieces are nicely put together and matches really well.
Reminds me of the flame legion
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My white Guardian Charr. I need more dyes :p .