Showing Posts For Rucifel.8904:

New Siege (Ladders and Siege Towers).

in WvW

Posted by: Rucifel.8904

Rucifel.8904

I’d rather see the Siege Devourers like you see in some of the other zones. Or something akin to a flameram, but for walls. Maybe a nice charr steam-punk style grinder looking thing, could call it “The Chipper”

And I think in terms of siege we need more anti-infantry options, like a ballista with a skillshot instead of a targetted shot.

Ya I know… I would personally like to see repeating ballistas put in

To Hell and back! <MPI> Rucifel

www.mpiweb.net

New Siege (Ladders and Siege Towers).

in WvW

Posted by: Rucifel.8904

Rucifel.8904

Astry.9476

Perhaps they could add more things to the defenses? Boiling water/etc to counter the use of ladders. I’m not sure what you could do and such but I do like the idea of where people are going with the discussion

I know… I really hope that this gets put in.

Thank you all so far for your comments

(again mesmer portal would not be aloud)
hahaha cannot state this enough as it would cause alot of balancing issues

To Hell and back! <MPI> Rucifel

www.mpiweb.net

New Siege (Ladders and Siege Towers).

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Posted by: Rucifel.8904

Rucifel.8904

Berkut.2837
Yes I agree completely! That is one reason I want many people to comment about this idea in hopes of possibly finding and fixing all bugs before test runs would even begin.

And yes as you stated things such as the mesmer portals would be devastating thus requiring some sort of (if this then that) programing.

In reply to your comments over defenders and attackers I can see where you are coming from and agree.

On the defender side that is why I think a wall or gate must be destroyed before cap.
Also a good fix would be that a heavy wall would require towers instead of ladders (allowing towers to survive sieges for more defenders to get there) and the use of a siege tower would possibly be in the same catagory as a siege golem (would people be willing to spend the money for the siege tower) which unlike the golem could be hit by defenders as it is being built.
Then a keep with a second wall would require a tower if the walls are upgraded (and then the inner upgraded wall would require a tower whihc would not be allowed)

The attackers on the other hand
Yes I agree putting the ladders/ towers in the same location could be devistating but also putting them on opposite sides could allow for more to get upon the wall (or also be devastating as you divide your forces) Many things that commanders and zergs would have to take into account.

and mesmer portals I think would best be served to only be aloud when a wall or gate is down

Thank you for your reply and I hope you get a chance to look this over as they may be possible fixes to the above stated problems.

To Hell and back! <MPI> Rucifel

www.mpiweb.net

how to counter thieves

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Posted by: Rucifel.8904

Rucifel.8904

I run a 2 man team with a glas cannon thief… I am a toughness guardian and she of course is the backstab thief.

Thiefs are anything but overpowerd… if she is lucky enough for the target to stand still ya she can get some dmg off at which point she will go down in around 3 hits. The only way she avoids this is when I pop every protection buff for her and take all the conditions off of her.

We have had a D/D elly solo us both (bypasses my toughness and once my boons are down I’m dead)
She cannot get the elly to stand still and if by some chance we get it below 25% hp they mist then rinse and repeat…

Now you get the elly with any other prof (could be a lvl 1 rock) and they will beat just about any combo we have thrown at them.

So no thiefs are not OP and are far from it… if you don’t like being hit for 287365259816 dmg then grab some toughness or a guardian friend to boon you.

To Hell and back! <MPI> Rucifel

www.mpiweb.net

New Siege (Ladders and Siege Towers).

in WvW

Posted by: Rucifel.8904

Rucifel.8904

Ya I would figure it would be a cast time (until they create an animation for it) I would not want players the ability to move on it (so many issues that would create with griefing haha)

To Hell and back! <MPI> Rucifel

www.mpiweb.net

New Siege (Ladders and Siege Towers).

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Posted by: Rucifel.8904

Rucifel.8904

I will but I wish to first get a general idea of how everyone feels about this. I personally would really want this to be in game and have thought very long on hard about posting this.

To Hell and back! <MPI> Rucifel

www.mpiweb.net

New Siege (Ladders and Siege Towers).

in WvW

Posted by: Rucifel.8904

Rucifel.8904

As a main melee based class (Guardian) I feel bored and helpless in sieges even when I’m repairing or on a siege.

I believe it is now time to add ladders and siege towers not only for a more intense siege experience but also as an added challenge for both attackers and defenders.

This is the way I would see it work.
(adding edits as people comment for more balance and problem solving)

Ladders
– Same price and supply as rams.
– Lower hit points but still enough to allow the climb
– Easier to kill from outside forts rather than from walls
– 1 to 2 people per ladder at a time (to avoid this being the only siege used)
– Can be used against both outter and inner walls
– Main weakness is enemy soldiers
– 1 way movement from ground onto wall only
– Cannot be used against upgraded walls

Siege Towers
– Around or above the price of trebs
– 75ish supply
– Higher hit points making it a real threat
– Movable to a certian degree
-ie have to build within 500 feet
– Allow for 5 people to initially be in the tower when attaches to wall
– then once on wall 3 at a time (again to avoid catering to zerg)
– Easier to kill from outside forts rather than from walls
– Forge version could be steel plated (more hitpoints)
– Can only be built against outter walls (not inner walls)
– Very weak to ballistas and other siege (less so to soldiers)
– Become destroyed when attackers capture (to avoid over crowding)
– 2 way movement from ground onto wall and vice versa
– Can be used against outter upgraded walls (no inner walls at all)

These are two very simple to add siege that I believe many players would like to see implemented into WvW.

The main weakness include and that would have to be adressed would be…
– Attackers simply overwhelming the guild claiming sights instead of clearing the npcs and players all out.
– Mesmer teleport portals from outside the walls to inside the walls would be easier and become more overpowerd.

Some possible fixes could be
Edit: Mesmer portals would not be usable unless a wall or gate is down.
– A gate or wall must be downed before the forts could be captured
– A mesmer’s teleport portal would require a gate or wall down as well (or allow less people to come through the portal
– These siege take up a large amount of maximum siege alloud in an area

Pleae leave comments and or suggestions below as well as whether or not you support this idea and why.

Thank you!

To Hell and back! <MPI> Rucifel

www.mpiweb.net

(edited by Rucifel.8904)

Mount Phoenix Imperials is now in GW2!

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Posted by: Rucifel.8904

Rucifel.8904

Mount Phoenix Imperials MPI has been around for over 10 years! Started by VatoLoco and lead by a few select leaders this guild has flurished in many games including; Star Wars Galaxies (emu included), Star Wars the Old Republic, World of Tanks and more! We have over 300 register members on our website and spread out over many games! We have a large ventrillo server that has members on at almost any time durring the day, and although it is not required to join vent, it only increases gameplay experience and you can make great friends!

Here at MPI we have a few basic rules:

1 – Have Fun at all Times! We are a drama free guild and wish to stay that way. If you have a problem with one of the memebers bring it up to one of the guild leaders and we will work quickly to resolve it.

2 – Lend a Helping Hand! The reason our guild has flurished is due to how we operate. Everyone is required to be helpful to guild members if you are able to. We have many crafters dedicated to gearing even our worst players so that they too can enjoy the game and guild.

3 – Good Language! We have a rule as to no swearing until after 10pm central time. Even though occasional words do come out we try to keep it to a minimum.

4 – No Age Limit! We have people 15 years old to people 50 years old! As long as you are mature that is all that matters.

5 – Respect Fellow Members Skills! We respect everyones player skill. we have people in the guild who have no problem in any game and others who… well have to take it step by step. Yes it can be funny at times but no one in the guild will be punished or penalized for lacking a skill.

6 – Respect Fellow Members in General! It is as simple as treating others as you wish for them to treat you.

7 – Have Fun! Again we are a guild thats strives to have fun in every game we play!

If you are at all intrested let one of us know in game or go to our website and register @www.mpiweb.net

We are mainly based on Yak’s Bend but all servers are welcome!

In Game Leaders
Rucifel.8904
vatoloco.9402
DarkFyre.2056
Raven.1590
Gidblack.8679
Puddy.3501
Monsu.1786
AERHAE.1509

In Game Lieutenants
EvilHampster.2938
MarkRaven.1963
Precision.2945
Danlo.2463
Jett.6437
Flent.3497

To Hell and back! <MPI> Rucifel

www.mpiweb.net

(edited by Rucifel.8904)