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PvD has to go

in WvW

Posted by: Ruemere.7298

Ruemere.7298

[…]If your server can’t respond to the threat in two minutes (longer if you do delay them with siege) then the problem isn’t the door.

If you have blobs from two different servers sharing your borderland, and if the queue is longer than 20 minutes (much longer in fact), it is hard to respond in time. You just do not have enough people to handle all rising clashes. But the worst thing is that no defense is going last long enough for your reinforcements to arrive.

So we just left the gates barely repaired, warped out and and blobbed… then looted the bags from blobs. That’s all. Lots of loot, but no real fun (monthly done in 10 minutes or so). No tactics, no actual challenge.
Correction: We had been chasing 50+ people blobs with fewer than twenty men group. So we barely qualified as blob.

Regards,
Ruemere

PvD has to go

in WvW

Posted by: Ruemere.7298

Ruemere.7298

PvD needs to go. Here is why…

1. The game should be intended to be balanced around equal resource expenditure. If it takes 100 supply to repair a reinforced gate, it should take 100 supply, either in siege engines or simply in pure supplies, to bring it down.

Proposed solution:
- Deduct supplies from everyone hitting a structure item (gate, wall) using personal weapons.
- Do not deduct supplies from people using siege engines.
- People without supplies inflict 1/10 of previously inflicted damage on structure items while using personal weapons.

Rationale: Force blob commanders to use the same supply sources and the same amount of supplies.

2. Defenders attacking from above should be able to use height to their advantage. Currently, you need to stand on the edge to attack anyone near the wall. Additionally, you simply cannot attack anyone directly beneath you.

Proposed solution: Extend slightly (by 200 or 400) units attack distance of any skill targeting objects below you.

Proposed solution: Grant situational ability (“Press <F> to perform pop-up attack”) to anyone on a wall or tower. The character would approach the edge of the wall (becoming clearly visible to enemies below) and their point of view would be moved slightly forward (beyond the edge of the wall), allowing to target enemies adjacent to the wall in addition to normal attacks.

I believe that the solutions proposed above would force blobs to:
- use supplies or siege engines,
- allow defenders to be more effective against attackers.

To those who claim that hand-wielded magitech weapons should destroy wooden gates:
These gates are built of magical wood, strengthened to withstand siege engines. This magically strengthened would should require extra effort to destroy, as it took extra effort of highly skilled magically-talented people to build it.

To those who say that game of constant running offense and negligible value of defense is fine:
Constant running is boring. Sure, a few days of karma train are fine, but after a month you’ll notice that running and pressing <1> is boring. To keep the game interesting, you need challenge, and the challenge comes with tactics.
So, please stop undermining the game by making too simple. You won’t love something that takes so little skill to do.

PvD needs to go.

Regards,
Ruemere

(edited by Ruemere.7298)