Inner Monkey [IM]
Showing Posts For RuinatioN.6792:
Inner Monkey [IM]
The only sensible way to balance WvW is to enforce a cap on the larger world.
1: Cap does not affect below 25 people. There are usually this amount of people floating in the dead of night on low pop servers.
2: Add a cap of no more than 1.5x the numbers of the lowest population.
25 players on low then then 38 on the highest.
3: Add a restriction of 5mins before numbers can adjust to stop teams/worlds/guilds abusing the idea and flipping borders/EB. leave you world to make it hard for anyone else and suddenly for 5mins you may get squished.
This would encourage very high population servers to move to lower population servers to get fights and build up a community as there would be a restriction and queues to get on the map. Want to fight make the game more balanced and transferring very high to low is pretty kitten ed cheap.
I don’t think world’s need to be merged as yet but I have considered the thought a few times with the low population worlds. This just plays in to the numbers game and I would prefer to have smaller and harder fought battles based on skill than bigger blobbing fights where half the players don’t have a clue or still getting the idea of the game and fall over when you look at them.
I would like to think the skilled are doing training but since this has been pretty much the same for 6 months I would say not and there is no need to as the numbers win and not skill.
Inner Monkey [IM]
Anyone else thinking that the +17 for the pumpkin carving doesn’t give them as many points as they thought they had?
I could be wrong but when I add on the +17 I still think that’s a lower total than I previously had.
Inner Monkey [IM]