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Posted by: Ruinwolf.5137

Ruinwolf.5137

I dont see where I complained about supply camps. I love supply camps, I get lots of kills there. What I dont like is a reward thats not aplicable to the activity I engage in.

New WvW Blog Post

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Posted by: Ruinwolf.5137

Ruinwolf.5137

I hate playing a game waiting for it to get fun, and been doing this for 3 months.
I can barely stand to log in anymore, but I do and , try to engage in the activities I enjoy.

The problem is that the game provides very little insentive to play, other than the raw activity that you are interested in engagin in. But you cant compete in the the activies you are interested in unless you do a WHOLE LOT of activites your not interested in.

I am interested in WvW pvp,. The Zergs dont bother me all that much, they are an extra challenge. What bothers me is that in order for me to improve my characters combat skills, I MUST engage in activies I dislike in order to get the the items or abilites I need to compete.

The Formula is SIMPLE:
1. Reward people with things they find rewarding, not a bigger supply cpacity. (An appropriate reward for a pvp’r would be an item or abiltiy that gives them an edge when fighting other players and/or collectables that the player finds desirable.)

2. Reward people for engaging in the activites they want to engage in, NOT the activites you think they should engage in. (This is social engineering. I hate it in the real word, and I hate it in an MMO. I have politicians trying to socially engeer my real life, I would like to get away from it in my gaming life.)

3. Dont let your original formula(s) strangle your game. Warhammer did this with their dumb $#^& mirroring balance system, and GW2 is doing it with their absolute refusal to let up on the idea that they are going to minimize the advantages hard core players can gain because they play alot. This is so that people who have real jobs dont have to enter WvW at a diadvantage. Ever hear of diminishing returns? DAOC did a very good job using diminishing returns. I work 10 hours a day and I give you permission to let up on this concept in order to make the game interesting again.

What we have is a game where people have little insentive to play because they max the rewards they are allowed to achieve (engaging in only the activies they want to engage in “i.e. fighting other players”) in a very short period of time. If a player used ONLY the rewards they get for egaging only in PvP or WvW, they would be at a huge disadvantage and look like a bum.

So to compete or look nice you MUST.
1. Pick Flowers
2. Bake Cookies
3. Go PvE zones and engage in PvE or rez NPCs
4. Farm Mobs
5. Farm mobs and events for GOLD because the Auction hall is mostly where you get your best gear.
6. Complete Dungeons (Dungeon crawling is fine for those who like it, but I hate them, and many other PvPrs do to.)
7. Literally JUMP through HOOPS. (Jumping puzzles)
8. Lierally JUMP through HOOOPPPSSSSss. (Seriously?)
9. How much HATE do I have for the activites I MUST engage in to get an epic weapon skin? 10 billion HATE!

What the heck! I feel like Im working on an old style Jedi in Star wars Galaxies, (Its just Piece meal progression instead of all at once. I MUST be a master craftsman in some craft in order to complete this months monthly?) Is there a way you can work it so that I can dance in taverns for Laurels. It worked great for Starwars Galaxies. (Author: Waxes nostalgic for the days his Jedi had to become a master dancer before he could even think of being a Jedi master.)

The good things.
1. I love its graphics.
2. The combat mechanics work for most part. (Though I understad there are bugs that allow theives to to stealth way to long.) (and WHY WHY would someone reverse the stealth Mechanic used in every MMO in the universe so that a rogue can stealth longer IN COMABT than out of combat.)
3. Black lion trading post is Brilliant, an auction hall across ALL serves is great IMO.
4. I love the keeps.
5. I really like the warzones, but the Structured PvP zones need to have variety in the mechanics for winning. (Suggestion: Create 4 unique WvW zones, to make them more interesting. I underastand that this way it always balanced, but its allso generic.

Ideas to improve the game.
1. Introduce Collectables that can be purchased with Currency earned DOING THE ACTIVIES PEOPLE LIKE TO ENAGE IN.
a. Skins. And for the love of all thats good and right, let the folks who earn skins in strucured PvP wear them anywhere. I dont have much in the way of strucured PvP skins muself, but sheeze if they are willing to grind it, let them get the props for having it where ever their chacter might be. That alone would get more folks running sturcured PvP.
b. Mounts. (Seriously what modern MMO doesnt plan on providing collectable mounts.)
c. Pets. (Once agian purchased with a currency earned engaging in the activies you want to engage in.)
d. Housing. How many Collectables can someone create for housing? An awful lot.
f. Having 4 unique zones would make it alot more interesting. For balance rotate servers through the high ground postions in the zones weekly.

Those are my thoughts.