Showing Posts For Rune.3478:

1-On my journey as a ranger, someome said...

in Ranger

Posted by: Rune.3478

Rune.3478

Interesting – although I did not fully comprehend everything. Could you post your build to perhaps further enhance understanding for the slower rangers like me?

S/S Bleed build

in Warrior

Posted by: Rune.3478

Rune.3478

Again, thanks for all the input. It is much appreciated.
I have decided to change my original build, but I am still not sure to what.

However, about bleed duration, I was thinking that duration wasn’t too important because most mobs are dead relatively fast anyway.
But would you guys, who have tried experimenting with this say that high bleed duration is important?

S/S Bleed build

in Warrior

Posted by: Rune.3478

Rune.3478

Italyguy is right. This is from GW2 wiki:
Notes
Cannot move during channeling
More hits at higher adrenaline levels. 32 damage and 1 stack of bleeding per hit.
Level 1: 8 hits
Level 2: 10 hits
Level 3: 12 hits

So you actually get 50% more bleeds in when adrenaline is at 3 compared to 1.

But yeah, removing Disc-line could certainly be used to improve survivability. However, healing shouts only heal around 2k per shout. I am not sure it is worth going that deep into Tactics. Perhaps the points would be better spent on Defense?
Also, I can’t see how Leg specialist+Opportunist by themselves can give 100% uptime (I am not saying you are wrong, I am just asking for clarification). As I see it Hamstring has 15 sec CD, and cripple is applied for 7 secs, and Immobilize is 1 sec. And Fury is applied for 3 secs. Even in a perfect world you would still have 4 secs without Fury, right?

However, I am beginning to see Xygers point with a hammer, as I assume crippled and immobile both counts as “disabled” for 25% extra damage. That is sizeable. Obviously it is also no longer a true bleed build then, as hammers do not apply bleed by themselves. I kinda like the twist, but it is hard for me to see how it can be effective – I guess I will just have to try it

S/S Bleed build

in Warrior

Posted by: Rune.3478

Rune.3478

Interesting, but I am not sure I fully understood what you wrote there, Xyger. Could you post your build please?

S/S Bleed build

in Warrior

Posted by: Rune.3478

Rune.3478

Having played around as I said I would I now have to agree that AR was a bad choice. QB was a much better idea. So ty for the advice people
And I am still trying to find something to replace HF and BP. Maybe I should just dump Strength and take Defense instead. Although 10 Defense seems too little, and I can’t see where I would get the last points from. Unless I completely dump Tactics too and then I am doing a totally different build

At least this isn’t a one-build-only-game

S/S Bleed build

in Warrior

Posted by: Rune.3478

Rune.3478

TYVM for all the feedback.
@JunkyardWolf: I am planning on using Flurry often, but I regain the Adrenaline so fast that Flurry is not ready for a long time after. So I figures BP and HF could be justified. But see below
@Gaspera: Yes, I do need survivability. I was hoping to get enough from gear, but it seems like it may nor be enough. And yeah, you are probably right about changing HF for SM. I mentioned it too in my description, but was kinda hooked on the added crit.
@Schwahrheit: I think you are implying this would be a better build wit LB/R? And, yeah, the build DOES work (in pve at least), but I would like to improve on it
@Servanin: I do not feel that AR is wasted as it help build up Adrenaline fast so I get the bonuses from HF and BP, but I do recognize that there are redundancies here. Should I remove AR I think I’d remove the entire Disc line (which I jut might)
@Bish: TY for the advice. And yeah, I DO like bleeds. We all have our preferences and I just like bleeds

But when that is said, I keep feeling that damage is wasted with bleeds because they will always have some bleeds going when they die (then again high damage build will also waste a bit of damage with overkilling strikes).

Finally, my arguments for my choices, does not mean that I disagree with what any of you said. I was just explaining why I chose the way I did.
Please, if there is more advice keep it coming. Until then I will try running a bit more with this build to see how it works. Maybe change it a bit for rifle use.

S/S Bleed build

in Warrior

Posted by: Rune.3478

Rune.3478

I posted this build in the main build thread in the stickies, but did not get much feedback, so now I am trying here.

OK this is my take on a PvE solo S/S bleed build for levelling and farming. I haven’t seen something similar before, and I’d like to hear some feedback if possible, please.
Secondary weapon will be Sword/warhorn for more mobility between quests, or longbow.
The build (2 different calculators, so take whatever works for you)
http://www.guildhead.com/skill-calc#mMRkmkV9MoGRkmoGRnmax9MxVcRqVkb
http://www.gw2db.com/skills/calc/warrior#2|2|60|3903|65|4198|246|10|836|0|0|30|1525|1523|2413|0|0|0|0|0|0|0|0|30|1109|1059|1105|0|0|2|0|0|0|0|0|0|0|0|0|0|0|0|0|

The idea of this build is high crit and thus as much bleed as possible.
Standard combat would be:
4 (throw sword). 2 (jump charge), 4 pull out sword. Then just go with 1 until adrenaline is at 3/3 and use Flurry. So much bleeds.
If not dead yet, change to sword/warhorn or longbow to gain Adrenaline and Might. And change back to sword/sword when possible.

Thoughts on the traits:
10 Strength to get berserker’s power. Since I will have some adrenaline most of the time (especially since it never goes completely away because of Adrenal reserves) this seems justifiable. However, since I will be using flurry often (and thus reducing adrenaline), one could disagree.

30 Arms:
10: Deep cuts gives 50% longer bleed. But for standard mobs this might not be necessary, as they will die quickly. So Furious speed for Swiftness, or Rendering Strikes for Vulnerability might be better.
20: No-brainer here.
30: We will be getting plenty of crits and with Furious we will be getting adrenaline faster for even more bleeds

30 Discipline:
10: Heightened Focus. As above this can be justified, but Thrill of the Kill for more Adrenaline, Warrior Sprint for more movement, or Signet mastery for faster signet use are also viable.
20: I have chosen Sweet Revenge as it makes our Revenge ability actually useful. If you are a total kitten and never go down, you can go with either of the 3 alternatives from 10 above.
30: Adrenal reserves: Means you will still have some Adrenaline in reserve for Heightened Focus and berserker’s power. And you will quickly built up for another Flurry.

Skills were a bit tricky for me.
I took Healing signet because I like the regeneration, but Mending for curing conditions or healing surge for more adrenaline isn’t bad either.
Signet of Stamina for removal of all conditions. Sould also have been Shake it Off for removing only one condition but more often.
For great Justice gives us the extra crit we like for bleeeeeeds.
Battle Roar also gives extra crit. Alternatively you can take Endure pain if you die too much or is not a Charr. (Also Battle Roar is kinda weak, so you might just not like it all even though it adds our needed crit).

For gear Precision and everything critty is nice, and of course bonuses to condition damage. As always you can’t ignore Toughness and Vitality either.
As I said all feedback is a appreciated.

Post Your Build Thread

in Warrior

Posted by: Rune.3478

Rune.3478

OK this is my take on a PvE solo S/S bleed build for levelling and farming. I haven’t seen something similar before, and I’d like to hear some feedback if possible, please.
Secondary weapon will be Sword/warhorn for more mobility between quests, or longbow.
The build (2 different calculators, so take whatever works for you)
http://www.guildhead.com/skill-calc#mMRkmkV9MoGRkmoGRnmax9MxVcRqVkb
http://www.gw2db.com/skills/calc/warrior#2|2|60|3903|65|4198|246|10|836|0|0|30|1525|1523|2413|0|0|0|0|0|0|0|0|30|1109|1059|1105|0|0|2|0|0|0|0|0|0|0|0|0|0|0|0|0|

The idea of this build is high crit and thus as much bleed as possible.
Standard combat would be:
4 (throw sword). 2 (jump charge), 4 pull out sword. Then just go with 1 until adrenaline is at 3/3 and use Flurry. So much bleeds.
If not dead yet, change to sword/warhorn or longbow to gain Adrenaline and Might. And change back to sword/sword when possible.

Thoughts on the traits:
10 Strength to get berserker’s power. Since I will have some adrenaline most of the time (especially since it never goes completely away because of Adrenal reserves) this seems justifiable. However, since I will be using flurry often (and thus reducing adrenaline), one could disagree.

30 Arms:
10: Deep cuts gives 50% longer bleed. But for standard mobs this might not be necessary, as they will die quickly. So Furious speed for Swiftness, or Rendering Strikes for Vulnerability might be better.
20: No-brainer here.
30: We will be getting plenty of crits and with Furious we will be getting adrenaline faster for even more bleeds

30 Discipline:
10: Heightened Focus. As above this can be justified, but Thrill of the Kill for more Adrenaline, Warrior Sprint for more movement, or Signet mastery for faster signet use are also viable.
20: I have chosen Sweet Revenge as it makes our Revenge ability actually useful. If you are a total kitten and never go down, you can go with either of the 3 alternatives from 10 above.
30: Adrenal reserves: Means you will still have some Adrenaline in reserve for Heightened Focus and berserker’s power. And you will quickly built up for another Flurry.

Skills were a bit tricky for me.
I took Healing signet because I like the regeneration, but Mending for curing conditions or healing surge for more adrenaline isn’t bad either.
Signet of Stamina for removal of all conditions. Sould also have been Shake it Off for removing only one condition but more often.
For great Justice gives us the extra crit we like for bleeeeeeds.
Battle Roar also gives extra crit. Alternatively you can take Endure pain if you die too much or is not a Charr. (Also Battle Roar is kinda weak, so you might just not like it all even though it adds our needed crit).

For gear Precision and everything critty is nice, and of course bonuses to condition damage. As always you can’t ignore Toughness and Vitality either.
As I said all feedback is a appreciated.