Showing Posts For Runyst.2034:
one, it’s a .5 second stun
two, people aren’t carrying stun breaks yet because LOL GLASS CANNONS EVERYWHERE
all you have to do is hit a stun break which every class has and you have successfully wasted 5 initiative for the thief and quite a bit of their burst
people don’t know how to play yet imo
You have to understand that some of these jump quests are actually extremely well hidden so the chances of someone missing them are quite high. The chests only respawn once a day now and no longer drop level relevant loot like they used to. If someone’s willing to devote the time to doing the jump quests daily to get the reward, why not let them?
I quite enjoy doing jump quests as I find them highly satisfying to complete without mistakes. However, now I feel like I’m punished for not searching every nook and cranny of every single map and being overleveled. Also keep in mind every map has one or more jump quest with a splendid chest or a normal chest at the end. This means no matter what, you will miss some of these jumps until a much later level when you will only get crap.
I would like to know why Arena Net decided to make it so the splendid chests at the end of a jumping puzzle would only scale with the map level. I was going around finding all the jump puzzles I missed with my friends in the lower level zones as a level 80. When we finally finished the jump puzzle in Caledon Forest, I get 3 lvl9 equipment. I just don’t understand the reasoning behind this move or if it was even intentional. It makes me not want to go back and help friends if they get stuck on jump puzzles in the lower level. I don’t get any level relevant reward and I feel it takes away from the experience. You finally get through a difficult jump quest or finally figure it out after an hour or two then you get rewarded with things that are 30-70 levels below you. Where’s the fun in that.
the Scavenger jump in Malchor’s leap is one of my favorite jumps in the game next to the Mistvault borderland jump
btw does anyone know why the rewards scale anymore in the lower level jumping puzzles?