Give this build a try:
http://www.guildhead.com/skill-calc#mcVMMm0zMmTbaomTbaMx9MGGMVbMaom8khA7kii70z707khA707kGc70V7ofF8of2
It’s a flexible power-based melee-to-midrange build that I’ve been having lots of success with in sPvP. You’re tanky enough that single opponents won’t be able to bring you down, and do enough damage to seriously mess up someone’s day. The extra movement speed also makes you a great scout, able to run around and grab un/lightly defended points.
I really, really love Signet of the Locust. It’s a huge speed boost that doubles as an “oh kitten” button.
Death Shroud here should be used for mobility and control, rather than simply a second health bar. You also do decent damage and apply some nice debuffs with it if you’re above 50% life force.
If you need to move out of and stay out of melee range for some reason, Reaper’s Touch and Life Siphon will let you keep doing damage. I use Reaper’s Touch every time it’s off cooldown anyway.
I absolutely love Vampirism sigils. They give you a huge power boost, some extra life drain, and the mist form lasts just long enough for you to get off a last second heal.
If you feel that you already have enough control, and need some more damage, swap out Spectral Grasp for Blood is Power.
This build is also great with a warhorn offhand, for a bit more control and more offensive Death Shroud use.
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