Showing Posts For Ruu.5102:
Conditions need to be affected by toughness, like standard/power damage. Conditions are out of control, and some even tick for ludicrous amounts of damage. The fact that condition damage and duration can be stacked to absurd amounts — and they’re unmitigated — is unbalanced. Add to this the fact that with the incredible number of conditions that can be stacked on players, they can’t be cleansed effectively or dodged, and any abilities that remove them are on fairly long cooldowns relative to their damage output and the frequency they can be applied.
Fix them, please. They should be reduced by toughness, and the stacked durations should have a cap. For instance, no CC should be allowed to persist beyond 4 seconds, and damage conditions should have a cap based on their potential output.
Cheers