Showing Posts For Ruu.5102:

Rev / Renegade QoL

in Revenant

Posted by: Ruu.5102

Ruu.5102

Base Revenant QoL Milestones:

  • Pain Absorption – energy cost is absurd; base resistance duration too short.
  • Resistance – needs to be a no-corrupt/no-strip boon, like Rite of the Great Dwarf. A single Corrupt Boon can be an “I Win Button” if timed just after Pain Absorption, due to the ludicrous energy cost.

Renegade QoL Milestones:

  • Shortbow needs to replace staff, not Mace/Axe for Condi builds. This means that it needs reliable defensives and escapes, particularly a teleport and/or evade that can replace Staff #5.
  • Shortbow does very little Condi damage, due to short durations. It is not currently a viable primary weapon.
  • Renegade utilities must not be killable, and like shortbow, provide no offensive pressure in Condi builds.
  • Renegade heal is weak. Reducing Condi damage (or even duration) has little effect on survivability in today’s game. The base heal needs to be a full heal, and the pulse would need to provide resistance or condi cleanse.

Conditions

in WvW

Posted by: Ruu.5102

Ruu.5102

Conditions need to be affected by toughness, like standard/power damage. Conditions are out of control, and some even tick for ludicrous amounts of damage. The fact that condition damage and duration can be stacked to absurd amounts — and they’re unmitigated — is unbalanced. Add to this the fact that with the incredible number of conditions that can be stacked on players, they can’t be cleansed effectively or dodged, and any abilities that remove them are on fairly long cooldowns relative to their damage output and the frequency they can be applied.

Fix them, please. They should be reduced by toughness, and the stacked durations should have a cap. For instance, no CC should be allowed to persist beyond 4 seconds, and damage conditions should have a cap based on their potential output.

Cheers