Showing Posts For Ryansan.2083:

Tips for elementalist players

in Elementalist

Posted by: Ryansan.2083

Ryansan.2083

I reccommend rebinding the Attunements also.

I use the Nostromos and the Naga and binding them to ALT + 1-4 made changing between elements the easiest. I actually re-bound these keys the moment i got my second attunement at like level 3-4.

I prefere a staff. I’ve always preferred caster classes in MMOs, and i’ve tried playing with other weapon sets, but I always end up back at the staff.

I definitely use the double pets for tanking (but sometimes aren’t that helpful).

It also definitely helps to cycle thorugh the attunements. I usually try to go through all four in order during an event/champion fight (since i have the time). Usually by the time I get back to the first attunement, the skill are off cooldown and ready to use again.

It was hard to get used to swapping attunements. In the beginning, I didn’t see why I should have to unless i want to play the different styles, but now i’ve seen that it helps keep the dmg output up when you can cast other spells from other attunements while some or recharging.

Some thoughts regarding current dungeon design:

in Fractals, Dungeons & Raids

Posted by: Ryansan.2083

Ryansan.2083

I have pugged every explorable path in all the other dungeons.

We got through them.

Usually in under 2 hours.

Now, most of that really wasnt fun, and there are a horde of problems with dungeons. But the difficulty right now really isnt one of them.

I dont think you really understood the point of my post.
Perhaps some reading comprehension might help?
Im saying the dungeons are easily doable, even with PuGs. Whether you find it fun with PuGs is mostly subjective. And there are still a lot of issues with dungeons. But right now difficulty is really not a concern. (with the exception of maybe 1-2 things)

Yeah, I’m right there with you, now that I think about it. It’s perfectly fine to spend 1-2 hours doing something in game THAT ISN’T FUN over and over again. I also like hammering my own hand to my desk and watching Jersey Shore…

(Just kidding! I’m not really masochistic.)

This made me laugh because this is exactly what I was thinking that last few runs I had done of the first 3 dungeons youa re able to do (all in SM mode).

One of the things that hooks me in a new game is my first experience in a dungeon. I put alot of stock in that first experience and how its designed. I think that game designers should make that first experience great so that you’ll want to come back.

My first few runs we nothing short of ridiculous. Just seemed like mass choas and a huge cluster F. I feel like i’m doing pvp all the dodging and CCing i’m trying to do (i’m an elementalist) and worrying about my own life, let alone care what the others in my group are doing. In many cases, the trash mobs were over abundant and just NOT fun. As a caster, i can only dodge and cc so many times before i have to stand there and take melee beatings from mutltiple mobs at one time.

Maybe this style is not for me. Maybe i prefer more organization of having the holy trinity in dungeons. Regardless, i’m still waiting to actually have fun in a dungeon. Until dungeons are tweeked, I cannot see myself spending too much time in them.

GW2 Dungeons need re-balancing, imo

in Fractals, Dungeons & Raids

Posted by: Ryansan.2083

Ryansan.2083

I’m fine with most of the difficulty, but my only $ 0.02 is that sometimes there seem to be too many mobs during trash. Since I have yet to understand aggression in this game, it seems to be just too much of a Charley Foxtrot. The. Whole. Time.