Showing Posts For Ryezer.3715:

No True Dedicated Healing Class?

in Players Helping Players

Posted by: Ryezer.3715

Ryezer.3715

First off, there is a ton of research done from the beta that shows that armor and toughness are pretty worthless. So unless that has changed significantly, its still not that good as a statistic.

Second, in regard to this game removing the holy trinity, they left 2 aspects, healing and damage, and removed tanking. Thats all they did, and the system is bad because of it. As has been pointed out in above posts, WHAT is the purpose of different types of armor if they all amount to the same thing? mobs 1 shot you. There is no taunting or tanking, or keeping aggro without dying, so instead of a cohesive unit with tactics and whatnot, you get a chaotic mess of everyone running in and out of combat. No one stands apart in anyway from each other. Melee classes forced to used ranged abilities because melee is too dangerous or some fights just flat out dont allow it. Every battle has boiled down to some gimmick fight.

Combat is completely stale after getting all your weapon abilities, and that takes maybe 2 hours tops? and most of that is probably trying to find a weapon merchant early on?

There is no sense of progression at all with any character, your not unlocking any new abilities with leveling up, you get a few talent points and some passives, but really no new abilites, nothing that defines any class. Why bother making classes at all and just make everything based on weapon type instead?

This game is not everything it was cracked up to be, and has fallen flat in alot of areas. Unless they make combat more meaningful and fun, the only reason this game has people playing is because its free, and its the new thing. Remember SWTOR? same thing will happen here.