- Normal condition – Chill
Critical condition – Freeze: Locks first 5 skills making you unable to change these skills for a duration. (Effects: weapons swap, attunements, kits, environmental weapons, elites)
I quite like the idea of including critical strike chance in more aspects of the game. An idea would be to allow ferocity to enhance the critical effect of things like boons and conditions. To avoid balance issues adding a small cool down between these critical strikes could be beneficial. For example a critical hit with Chill will lock the first 5 skills for a duration that is based on your critical damage and cannot be reapplied for small period of time.