Showing Posts For Ryozaras.3246:

Game Crashes on launch

in Account & Technical Support

Posted by: Ryozaras.3246

Ryozaras.3246

Tried the above: first link installed fine; second just skips to finish prompt saying that my Directx is already up to date. Tried to load into game and continue getting this same crash prompt.

—> Crash <—
Exception: c0000005
Memory at address 03582638 could not be written
App: Gw2.exe
Pid: 4348
Cmdline: Wars 2\Gw2.exe
BaseAddr: 00400000
ProgramId: 101
Build: 19091
When: 2013-06-05T00:08:21Z 2013-06-04T20:08:21-04:00
Uptime: 0 days 0:00:14
Flags: 0

Edit: I will also note that these crashes only started happening after the set of graphic optimization patches that went in.

(edited by Ryozaras.3246)

Uncontested Temple Of Grenth

in Dynamic Events

Posted by: Ryozaras.3246

Ryozaras.3246

NA- Tarnished Coast: Open as of a few minutes ago

Diminishing Returns PvE/Dragons

in Guild Wars 2 Discussion

Posted by: Ryozaras.3246

Ryozaras.3246

Pft.

I know the person Distillia has mentioned and I’m inclined to agree with her. It almost seems like there is a hidden modifier that adds a hidden passive stacking Magic Find during inactivity(kind of like rested experience in other games).

With that said; Brb, taking a trip around the world for 80 days.

LFG possible improvements

in Fractals, Dungeons & Raids

Posted by: Ryozaras.3246

Ryozaras.3246

I wouldn’t want an automated group finder. What I’d rather see is: When you walk through a dungeon portal, instead of being put directly into the dungeon, you’re ported into a small ‘staging area’ instance which all servers share – like an Overflow, only without a ‘home’ server alternative.

Suddenly, you’re in the same room as everybody else in the world looking for a group for that particular dungeon, and yet the system is not completely randomized and robbed of all social interaction.

I believe the reason Anet hasn’t implemented an instanced Heart of the Mist-like version for PvE dungeons is partially because it would essentially be the same as waiting in Lion’s Arch for a group(albeit a little faster).

What I would prefer them to do is to provide a new fleshed out LFG UI. The dungeons unavailable to your level would be listed(with level range) but grayed out, once you select one available to you, you’d be given the option for Story Mode or Explorable.

From there they could go about letting people group up one of two ways:

  • If cross-server they could opt for a simpler hot join system similar to their sPvP, where available parties are listed with a 1/5, 2/5 and so on.
  • If server only they could opt for a system they had going in alpha(beta?) for sPvP: Allowing people to list themselves as they do now but with an attached description for what kind of dungeon path they are going for. (See attached image below)

Just one of the few ways I can think of spicing up the current system we have implemented. I look forward to seeing what Anet spruces up for us, honestly anything would be an improvement from the hidden sign-up system we have in-game currently.

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