Showing Posts For Rysk.1862:

Can I get into the Custom Arena Beta?

in PvP

Posted by: Rysk.1862

Rysk.1862

Esports

in PvP

Posted by: Rysk.1862

Rysk.1862

Broad sweeping statements are super effective in arguments.

Or, more likely, you can form them like garethh is and make some sense.

They do need to change, I am not arguing that they don’t. What I am saying is that it could be viable if there is a community for it. It appears there is not, but I fear that was mostly born out of not having custom servers and observer mode. Things should be improving from this point forward and I would bet ANet are hearing us and will make a change.

Esports

in PvP

Posted by: Rysk.1862

Rysk.1862

Which is why depending on the community and how we go about fostering this competitive community we can potentially influence ANet to make changes so that Conquest isn’t our competitive mode.

What about a mode similar to Jade Quarry? Or, god forbid, Fort Aspenwood? We can do more than conquest, and I feel like they tried to make an interesting mechanic for each of those maps, but some are more valuable than others.

Esports

in PvP

Posted by: Rysk.1862

Rysk.1862

If we don’t try to foster the right environment we can’t get the best players and thinkers (I’d put you in that latter category for sure…what a well made post you have there with some REALLY great points) to help drive ANet to make the right kinds of changes and bring us the best possible product that we can put out there.

We need:
Balance
Infrastructure (casters, spectator improvements, custom arenas readily available)
Fans
Players

I think that the meta game we’re seeing now with regards to bunker and spike is not completely non-viable for an eSport. Not everybody finds it exciting, but nor do all sports fans enjoy watching golf. It has a fan space, but it may not be as accessible to everybody. I have never seen a team game that requires this level of skill and activity with these types of objectives so I think it would be hard to steal this audience because it is so unique.

Jim's S/D Glass cannon thief

in PvP

Posted by: Rysk.1862

Rysk.1862

I’ve been playing a fair amount of SD since the prior patch and have found it to be a very niche application. I’m not playing a burst spec because it just didn’t do as much damage. I can boon steal and go through blocks but it’s just so init heavy it’s not as viable I have found.

Esports

in PvP

Posted by: Rysk.1862

Rysk.1862

The community can foster this, but the introduction of the custom servers in beta is the starting point for us to make this something viable. We need a community of people playing at a high level, people that can do analytical and exciting broadcasting, and fans to watch.

I thrive on just about anything competitive from MOBAs, to RTS, to typical pro sports. ANet has multiple focuses in their development and multiple teams to handle that. PvP is being updated aside from the PvE Living Story, but we are seeing some crossover in the skills and trait changes, which I think are for the better overall. Let’s keep a positive outlook and support something that we’re obviously passionate about.

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Rysk.1862

Rysk.1862

Waypoint change will help to increase the skill level of players, making those with less skill learn better if they want to continue doing dungeons (and removing them from the pool if they don’t). I don’t mean that to sound elitist, but there are plenty of people who will stop doing dungeons because of this change and I don’t see that as a bad thing.

Pick up groups are not something I do regularly, but when I do I’ve mostly come across players who lack understanding of the game and are baffled at the fact that on CoF P2 we don’t 1-2-2. People typically look for the path of least resistance, like skipping enemies and finishing as fast as possible or exploiting a known bug. I would prefer this community be better than that. And if ArenaNet designs in that direction for what kind of players they are encouraging people to be, then good on them.

These dungeon mechanics and tuning based on this new change cannot be brought to the lowest level of player, and I’m glad they didn’t. Dungeons purpose is not to pack your lunch and send you on your way with 66-72 tokens with a kiss on your forehead. It is going to take time to determine what the general population is capable of and where that leaves some of the encounters.

Keep up the good work. Really digging the new CoF p2 assassin event. Only one I’ve had the chance to run thus far.

An alternate scoring system. Accounting for population differences.

in WvW

Posted by: Rysk.1862

Rysk.1862

Draygo is credit to team. But you forgot one important factor.

Grizwhirl

But seriously you worked really hard on that and it looks like a great system. It was really disheartening to log off (see: power surge kick me out of) wuvwuv Friday night at a near even match only to be down an insurmountable amount 8 hours later. Because Australia.