marksman,skirmishing,beastmastery/nature magic.
Remorelsess + fury sources = 100% crit chance from opening strikes which means you only need 15-20% crit hits to maintain a good amount of damage between fury application.
Bleeds on skirmishing + PFC gear = more extra damage for ranger because he is now able to take condi stats without sacrificing.
pets will sustain those bleed stacks untill the Ranger tops it up increasing the stack size.
rangers are not like other classes they can making the impossible possible through theory crafting and desgining builds effectively and also what my comment was " against the idea and only proposed a Counter Balance" and once again people are only focusing on the Damage protion of the game..ps the Exploit? i didn’t even mention a exploit.. its not a Exploit , grab your ranger and try again.
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I’ve looked at your suggestion today (because ranger pvp winner daily), two-handed training has a cooldown of 10s….(not sure if this was only added today) So yeah, you get 100% crit chance, once every 10 seconds. If you take wilderness survival though, you can get fury everytime you use a survival skill, as well as survival skills then remove condi’s and have a reduced recharge, which is nice, but their cooldowns are a bit long to use as persistent damage supplement. The highest damage output I can get (with my limited knowledge or ranger) is to use hit bash (to get attack of opportunity [+50% damage on your next attack], this 50% damage doesn’t seem to crit) and then to use a survival skill (to regain opening strike), and then use maul, which results in about 5000 damage for cavalier amulet [900 power, 1200 toughness, 900 ferocity] , and 6500 damage with Valkyrie amulet [1200 power, 900 vitality, 900 ferocity]. This damage is pretty okay, and if you always use your opening strike combo with maul, then you can do a 3800 – 4500 nuke very 4.5 seconds, while adding vulnerability, which is pretty okay as well.
As far as condition damage output goes, the bleeds and things that your pet applies scale of your pets condition damage…and every pet has zero condition damage by default, and with how condition damage now works, this does very little damage. Now also take into account that the traits that apply bleeding for your pet, only apply bleeding on crit. Using the lynx (that has a skill that applies bleeding, and high precision), your pet can apply about 9 stacks of bleeding, (again using wilderness survival, to give your pet 300 condition damage) that does about 900 damage per second. Regarding the rangers condition damage, using 1200 condition damage, with axe and torch (which seem to apply the most condition damage for a ranger), as well as survival skills, you can stack some pretty intense damage.
Using both my and my pet and myself with a carrion amulet (power, vitality, condition damage) with axe and torch, I can kill the heavy golum in about 6-7 seconds, if I blow my whole kit (using split blade, throw torch, bonfire, bleeding stones, and entagle and persistent auto attacks), which is actually pretty good I think, but it’s on a target that doesn’t evade, nor removes conditions. Note, I did not even bother to time how long it takes to kill that golum with power and ferocity alone, because it’s just too dam long, if you used power, ferocity, condition damage gear you would only use the power and ferocity combo for a few nukes with the greatsword, before switching to axe torch for some persistant condition damge.
Now here’s why this isn’t not be op, with a zerker thief, I can burst that golum in about 2 seconds flat, using only one utility skill. A power, ferocity, condition damage ranger could potentially do the same, but it wont be op, it’ll just be as strong as zerker has been for the last 3 years…. To tell the truth I really like this condition damage thing on ranger…. now I really want power, ferocity, condition damage stats in the game, because I want to play my ranger like this too! So I must thank you for forcing me to go take a good hard look at the rangers skills.
P.s. the first definition of the word “exploit” when you google it is “make full use of and derive benefit from (a resource)”, I wasn’t implying that it was some bug that can be misused, it’s a resource put in the game that is meant to be used.