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Jump + Dodge

in Thief

Posted by: SMDonnie.5672

SMDonnie.5672

haha all this discussion on whether dodge jumping has its own animation or not.

By jumping the character elevates on the Y-axis, while the characters 3D model enters a specific animation, combining it with dodge just makes the dodge animation override the jumping animation not creating a new animation.

Macroing dodge and jump on the same button is not permitted, this covers everything.
https://forum-en.gw2archive.eu/forum/support/account/Policy-3rd-Party-Programs-Multi-Boxing-Macros/first

Wouldn’t it be the Z axis, being height/depth, in 3D?