Showing Posts For SSVAV.5862:

No pistol or rifle skins?

in Super Adventure Box

Posted by: SSVAV.5862

SSVAV.5862

We are a very small team. The more skins we made, the less stuff we could make in the Box. So we settled for a minimal set, with plans to add to it with each new World we release. I love Engies and I wish we could have served them and Thieves better this time around, but had to make some tough choices.

In another dev post it was said that world 2 wouldn’t get added this month, and “certainly not in the next month”. Does that mean that us Thieves and other classes that use daggers, pistols, rifles, maces etc won’t get a skin (which is awesome) until an “unspecified time”?

I think that is unfair. Can’t you develop these skins and release them when they are ready, instead of waiting for the next SAB release, which will be in 2+ months?

Cause you know, this isn’t the first time daggers and pistols (especially daggers) have been forgotten from weapon skin sets. And I’m kind of disappointed I won’t be able to spend those hard earned baubles this month. Without a guarantee I will ever be spending them.

Not a great idea for such a young MMO

in Living World

Posted by: SSVAV.5862

SSVAV.5862

You surely don’t understand the point. The point here is not whenever the game has history or not. The point is whenever it has content, and needless to say, content is what makes the game attractive. Content is a major selling point in a MMO, and is what makes players stay in the game, buy new expansions, items, and ultimately keeps the game afloat.

Right now, GW2 has content, sure. But how many of that content is locked away from you if you were to buy the game right now?

The blowing up of the Lion’s Arch statue. Mad King quest and related achievements (do I need to say it will disrupt leaderboards as it gives early players a permanent advantage on new ones?). Mad King sigils, skins and gear. Mad King clocktower, and his realm. Mad King minigames.

Karka event. The destruction of the lighthouse. The first time visit of the Lost Shores, with the 2 hour long event. Exotic Lion’s Arch gear.

Wintersday event (again!). Wintersday quest and related achievements . Wintersday sigils, skins and gear. Wintersday jumping puzzle. Wintersday minigames.

And what do you have to respond? That it gives background to the world? That new players will need to ask veterans to know what the hell happened to the lighthouse? To begin with, will they actually figure out the lighthouse was destroyed? I think they will just assume it was like that to begin with. Let’s not forget that Tyria is a virtual world and no one actually lives there, so until they actually first log on, they will not have seen the world of Tyria, and the TV news won’t mention Lion’s Arch Karka invasion.

And it’s not just new players. I also suffer from this. I loved Halloween’s and Wintersday minigames. Now I can’t play them. Same goes for Super Adventure Box. At the end of this month, puff will go one of the most brilliant ideas of a minigame I have ever seen in a MMO.

What this leaves us is that, while the “Living Story” idea is an honourable one, it brings problems that aren’t present in a more traditional MMO, where (nearly) all content is permanent. Until Arena Net manages, or just allows, their Living Story to bring to the game growth , and not just change, then it can and will harm the game on the long term, reducing the player base to the ones that actually play this game every month, as new players will be alienated because they will only experience a portion of what the game had (emphasis on had) to offer.

Cannot enter parties on specific maps

in Bugs: Game, Forum, Website

Posted by: SSVAV.5862

SSVAV.5862

Server: Jade Sea [FR]

The following issue has appeared since this morning (GMT+1).

On specific maps (I say specific cause I’ve only been having it on Fireheart Rise) my grouping system jerks out (while I’m on those maps).

Whenever I try to join a party on Fireheart Rise, the game says to both inviter and me that either I’m already in a group or that they are in another group.

Also if I use the join command without filling the name field, instead of usual “cannot find player” message I get an unexpected lengthy message, basically the “could not connect to login server” error.

On a possibly related issue, whenever I change maps another issue pops out: I cannot interact or target with my mouse or my keyboard any player or npc, but I can fight by attacking without targeting (so the hitbox checks do work).

I have repaired the game (no corrupt files detected), restarted it countless times, restarted my router, and disabled my firewall, to no avail.

Last time I was in a group was in Magg’s chain (Flame Citadel). The party disbanded halfway into the dungeon (some players couldn’t make it and the others were losing patience). Note that I Alt-F4d because I admit, I lost my patience too.

Today, in an attempt to rerun the dungeon, well, you know what happened.

Attaching in 2 images: First is the error I get if I try to join with no name input, second is error message I get when trying to join a random player (Mac Lewis on the chat in this case).

Either my account has some problems server side, either it’s a bug, hope you can fix it.

Thanks.

Attachments:

Launch Time?

in Wintersday

Posted by: SSVAV.5862

SSVAV.5862

Remember people what happened today in the United States. Surely to update the Wintersday event isn’t what’s best to do right now.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: SSVAV.5862

SSVAV.5862

Please consider looking at the issue of Thieves-evading-indefinitely-under-water. There was a thread in the spvp forum on this that got locked because the mod said we had to talk about all theif issues here. Below is the link to the thread. As a summary though:

“I have seen time and time again a single thief holding off a group underwater, with just “evade, evade, evade, evade, evade”. They just sit on the point and spam the evade skill, its silly really.

Also yes I always attack from range- just means I lose the point quicker thief just evades everything I throw at them.

The only way i can see taking one down is to time a stun followed by a one-shot type attack just as the skill ends. However, since there is no CD and given good initiative regen, it seems almost impossible to pull this off (even if you had said stun and one-shot skill).”

Details on this link:

https://forum-en.gw2archive.eu/forum/pvp/pvp/Thieves-evading-indefinitely-under-water/first#post867071

By the way just some feedback: locking all discussion on thief and making us post here-where we cannot properly track or discuss separate issues makes me pretty mad.

Har har har.

Evading indefinitely? Just like other classes we only have 2 evades with the uncommon Vigor boon on us.

Our evade attacks consume quite a lot of Initiative and aren’t infinite.

So yeah.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: SSVAV.5862

SSVAV.5862

Deadly traits is alright.
Critical traits are okay
Acrobatics are pretty nice
Trickery is pretty nice as well
Shadow arts traits is just crazy imba glyphs imho. You get rewarded while in stealth? regen while stealth, gain more initiative while stealth gain, 15 seconds of might when stealth? That’s just crazy and nonsense imo. That’s why decent players can’t kill some of us, once we stealth, we can remove conditions, re heal everything, regain all our initiatives and are ready to go for round 2+3+4 and so on.

So is ok that you can deal 7500 damage with MUG,is normal to imobilize oponent for 4 seconds when he is low hp , is ok that you can have 100% critical chance for 4 hits in row, but is crazy OP to regen 350 hp/sec on stealth.
Is ok that you can remove criple at every dodge roll, but is crazy OP that you can remove conditions when you are not able to attack
Is normal that you can have might at dodge roll, but is too overpowered to have might when you enter stealth.
Idk what kind of thief you play, but i can feel the hate for other thives, or you try trow the ball in other yard, to protect allmighty MUG. Won’t work.

7500 mug? Proof.
4 100% sritical hit chance hits? Proof.
Remove conditions? Sure, by burning all our CDs.
Heal in stealth? Sure, by investing 30 points in the stealth traits, thus doing less damage.
Remove cripple and add might on dodge? Sure, once again by investing in non-offensive trait lines.

Play a thief before suggesting any modifications on them. Your post is pure hate.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: SSVAV.5862

SSVAV.5862

I agree with most that has been said in this thread:

Venoms are nearly useless unless used in niche builds.

Stealth is easily broken with channelled attacks and projectiles. I’ve even seen PvE mobs following me around, targeting me at close range or even putting an AoE on my feet while I was in stealth. Shadow Refuge should be just that: a refuge. Having no effect on the enemy, I think that revealing them where it is put is just unfair, just like “traps” being plain visible, and not just for the thief traps, while environmental traps are nearly invisible (anyone played the “swampland” fractal…?)

Some signets actives and passives have nothing to do with each other.

Most weapon combinations can’t compare with backstab builds even after the nerfs. Sure you get more survivability but the damage can’t even begin to compare. Most abilities are almost useless or rarely used compared to the range of options a weapon can give other classes, both offensively or defensively. Other classes get a CD system on their most useful skills, thus allowing them to use them without any effect on their other skills.

We get a half initiative bar cost for skills that on their own won’t do much damage or advantage us greatly like Black Powder, Dancing Dagger, Flanking Strike, Body Shot, Infiltrator’s Arrow, Choking Gas etc… These skills, while useful in PvE because of the dumb AI, in WvW or sPvP, well, they aren’t that great. Also the auto attack of the pistol is subpar unless traited for bleeding damage.

Traits are also really messed up. Our venom traits are on the power line. Some bonus have no place where they are (+7% damage behind a foe on the trickery line?). The obvious “condition damage” trait line is missing. We effectively have no traits to the conditions we deal, like immobilization, bleed, poison, etc. The ones we have now are bonus we get from other lines (“on venom activation”, “condition duration”). A big problem knowing that thieves can be deadly playing conditions. I play them myself. And If I had a condition trait line I would put my 30 points in it.

Everything to say the Thief right now IS a gimmicky class, because most builds we can come with have many, many problems, being from squishy weapon sets, squishy armour to get the correct stats, weapon skills being for the most part useless or costly on a specific build (to play conditions you will use maximum 3 of your 5 skills, to play backstab you will use only 2, to play pistol whip only 2, etc) because of the initiative system (I wouldn’t say no to a cripple or a blind, but if using it limits the use of my damaging skills then I have to make a choice other classes don’t have to make), stealth right now not being stealthy, trait lines forcing to play power because of very limited offensive options (elems can choose from 4 elements, rangers can choose their pet, their bow, their swords, warriors have endless weapons sets, etc…) Now I’m not saying playing backstab is the only way to go, but other kind of builds don’t get much love from traits or skills. I mean, critical strikes gives +20% damage to foes under 50%, Deadly Arts give + dagger damage, +dual skills damage (forgot to say that Pistol Whip is the only offensive, as in damage dealing dual skill) etc, while pistols have what, +5% chance to bounce, on the critical strikes trait line, when pistols are obviously designed for condition damage.

Time to work! Thief definitively needs an overhaul, in order for les QQing. If players were to be killed by poison thieves, backstab thieves, pistol thieves, trap thieves, sword thieves, stealth thieves in general, or even control thieves, people wouldn’t think that “this build” is OP. After all, all other classes have access to many, many builds that aren’t OP, like you promised it would be.

Annoying Sound Bug

in Bugs: Game, Forum, Website

Posted by: SSVAV.5862

SSVAV.5862

Happened to me thrice. How to reproduce? Participate in a raid in WvWvW. Basically when there’s more than 30 people on screen it crashes randomly. That is, randomly. It happened the first time when there weren’t many people around, but it still was a tower attack. The other two times were at a massive guild vs guild zerg, so there were easily 50 people around casting AoE and other stuff.