Showing Posts For STINKFISH.8791:

Taking advantage of your player base

in Guild Wars 2 Discussion

Posted by: STINKFISH.8791

STINKFISH.8791

I am some one who enjoys seeing self righteous people getting angry…

To the point they betray their public/online image of themselves of doing good and openly rave, frothing at the mouth because they are not actually the boss of everyone, and are in fact not even in control of themselves…

I think having visible “player” GMs only reinforces the power hungry and manipulative to seek the positions of GM…

Jumping mechanics stink

in Guild Wars 2 Discussion

Posted by: STINKFISH.8791

STINKFISH.8791

After getting several characters to level 80, I decided to start other in game content. Dungeons and Fractals.

Very disappointing to see jumping puzzles (part of the game I hate) forced on players and put into the above main area’s of group pve.

Why do I hate jumping puzzles ?

An mmorpg for me is about escaping from real life into a world where you can design a character to have a specific skill sets to deal with challenges, and have fun being a bit special in group play.

Jumping puzzles strip away 99% the investment of time and development a gamer has put into making a character —> and turns GW2 into a vanilla character, difficult Mario Bros fest…

Please take jumping puzzles out of dungeons/fractals, core game areas – and keep them as special map challenges for the special people that enjoy them.

LEVEL 80 - DISTRESSING

in Guild Wars 2 Discussion

Posted by: STINKFISH.8791

STINKFISH.8791

My post is NOT about the overall stop of progress, once you have exhausted content…

It is about the first time you get to level 80 – where there are no fluid indicators on how to progress…

Clearly you have to start the HoT storyline…

But this is not explained..

And THAT is where for the first time you start playing the game and losing experience, because your bar is full…

LEVEL 80 - DISTRESSING

in Guild Wars 2 Discussion

Posted by: STINKFISH.8791

STINKFISH.8791

So after months of restarting characters to find the build that I most enjoy – I set out and achieve level 80 – I think it took me about 100 hours.

I was comfortable with the progression format that you are rewarded for your in-game time with advancement in the form of experience (to be spent on skills) and lewts to buy shinny new gear.

Imagine my horror – when this format suddenly appears to change at level 80, where my experience bar freezes (because I have reach max exp at level 80), meaning all forward progress no longer rewards me with experience – there is some flashing message to tell me I need to go somewhere to start mastery’s – but I am in the middle of the level 80 personal story.

Because I am not getting any experience in exchange for my in-game time – I start to hate the game.

Nothing in-game shows a clear path forward from this problem.

So – I googled – finding lots of other people have experienced this disconnect – and all you have to do is start the HoT expansion (I had already paid for) by going to a specific destination.

In-game to be fair there has been this persistent flashing message bottom left – but it is just telling me about mastery’s.

More googling – and I eventually find I have to change the story-line I am on – which now gives me a compass to a destination.

This destination required me to travel across multiple maps – where I am loosing all the exp from WP’s and encounters (remember my exp bar is frozen)..

Then I get to the destination… and the game shuts down – and has to download content. I have limited bandwidth – so I usually schedule updates/downloads for when I am sleeping – but no.. I have to invest more of my precious minutes of real-life to watch a progress bar…

I could of made a clearer presentation and summary of all the points – but I don’t think I will – I will leave this post in the same condition I found the in-game transition from level 80 to Mastery’s —> time wasting and confusing.