Showing Posts For SaberFalcon.9650:
If you want to increase rewards and challenge people create a selection where a party can be assigned a set of random fractals for extra rewards like the older system, but as a selection. So a playlist for core fractals would mean you have to do 2 or 3 random fractals at scale 20 - 50, rewarding players for knowing and being able to do any fractal instead just learning one and repeating it over and over.
Also if you want to limit repeat fractals just give one reward per day per fractal level.
The existing system work good for learning and teaching the basics but does not really challenge anyone.
(maybe a duplicate search in forum is broken i submitted a thread for that as well)
OK I will include two issue as they are in the same section and would likely go to the same team.
First the check point after the platforms if you dies after that it spawns you on the spike trap and you die again. Sometimes it shows you dying and sometime it just takes 2 lives with out ever showing that you died the second time.
Second, I finially complete that section got to the cload and reasied the flag then i die on a spike trap in the finial island and it took me back to the check point gate and not the check point cloud.
Both issues can be seen in the attched picture. You will spawn 2 steps behind the light button right in the middle of the spike trap. I did not get this in the picture as in the time would have taken me to get a write up and picture it would have cost me 10 more lives and I already wasted 100+. Also inthe picture center in the back ground is the raised flag of the cloud check point.
On a side note and to vent my frustration, i would like to recommend that you create a group of pre release testers. Since it is clear that this content WAS NOT TESTED BEFORE RELEASE. You could create test accounts for a group of player. Disable sending items in mail, trading post, and only let them be in a testers guild to keep new items and content from being forwarded to live play accounts. (please forward that last suggestion to where it would be relevant as I could not find a thread that it fit)
Hi, there is a thread for the search function but it was started 3 months ago for people to complain about the search algorithms and some already responded to it. However the search appears to be completely broken now. I have tested in IE9 and Firefox 23.0.1 both with default configurations. It looks like it may be trying to do a dynamic search as while I type it will display a processing symbol but it never changes the results that are listed on the page. Clicking the search symbol does not seem to have any response either. I was going to post another bug about SAB which I am sure when I search for SAB there should be results. ( There is a duplicate of this in the game bugs thread where i was going to post the other bug please remove it)
Sorry wrong forum wil post again in forum and site bugs.
Hi, there is a thread for the search function but it was started 3 months ago for people to complain about the search algorithms. However the search appears to be completely broken now. I have tested in IE9 and Firefox 23.0.1. It looks like it may be trying to do a dynamic search as while I type it will display a processing symbol but it never changes the results that are listed on the page. Clicking the search symbol does not seem to have any response either. I was going to post another bug about SAB which I am sure when I search for SAB there should be results.
First off even though at times I do just run though the levels I like the idea of having your chances for additional loot be tied to proformance (kills being the best answer otherwise people will just keep a stack of baubles on their Char to improve chances).
Additional suggestions and fixes.
1. It is posible to load a char with more baubles then you can carry in the game, before entering, and they translate into the game. Meaning if you put 4 stacks of 250 baubles on a char they will have 1000 baubles when the game loads.
2. Rushing, yes individual rushing can be a problem, but what is worse is what I call skip rushing. A player playes solo gets to boss gets him down to almost dead then find a place to hide and invites thier friends to join him. They load die and get ported to the end. Then with a single swing the boss can be killed and everyone gets a chest.
3. Killing bosses before they activate. Zone 2 is bad for this there are atleast two ways to kill the boss with out him ever activating. It may be a good idea to make the boss invincible until you enter the arena. Expaining the arena and making the boss reset when new poeple enter the game may fix the issue above too. In hard mode the boss could reset health if everyone leaves the arena, promoting team play, or requiring the boss to be killed with one life.
4. in the hollow tree leading to motos breath there are a number of mushroom jumps where you can almost reach the mushroom above you but you are intended to go around. Becuase of the edges it is possible to bounce close enough to one that you end up getting bouce by it as well as the one below it enabling the skipping of several jumps.
5. It may just be a lag thing (I play most often on a cell modem) but the rapids seem a little to touchy. I have been standing on rocks and been sucked down stream as well as in the middle of jumps.
6. It would be great if you could somehow eleminate some of the lag issue most are outside of you control but the two death thing seems like something that could be taken care of. By two deaths I mean where a really bad section of lag occurs you die but it lagged so bad it reset you back to where you where when you died in the case of falls you end up falling to your death twice. that last is a tall order, but just incase you can actually do something.
7. One other possible lag related issue mushrooms and lilles sometimes cause you to go through the emote of laying on your face this make making the jumps even harder. If you can stand still for a little while you can attack or use a emote to reset your char to standing again but sometime you can’t stop that long. On mushroom sometime you don’t bounce you land for a number of secs this can throw off some of the longer jumps where you need to holding toward you direction for the whole jump or you will not make it.