Showing Posts For Sable Shrike.7823:
I actually find it to be better than longsword for PvE, but that’s just my playstyle.
I basically run pure Rampager’s with a Superior Sigil of Earth on the greatsword.
Traiting I go 10/10/10/10/30, maximizing my pet bleeds and survivability.
I’m at work so I can’t give ya specific trait names, but basically ya want the ones to buff your pets condition damage and duration, 30% critical damage, 10% faster pet skill recharge (so they bleed more often), the trait which allows drakes, cats, and sharks to bleed on crits, and the natural pet regen.
The gist of it is you can wade in and chop away while your cats/shark gut harder targets for you. Most stuff catches crits off your Rampager’s and combined with my AoE bleeds you can melt a group of mobs pretty fast.
I run Signet of the Hunt, Stone, and the healing signet (name eludes me). Rampage As One for Stability and burst damage, too.
Honestly though, the gear’s the most important bit. Any skills you like should work, really.
I want a lioooon…
I read that as from the old Python skit ‘Scott! of the Sahara’.
“I WANT TO FIGHT THE LION!”
Just throwing my hat in the ring for faster F2’s! I’ve been mucking about for a while now, and I just cannot get my drakes to hit more than one critter with their breath reliably.
Reliably being the key word there. Can you get them to hit? Sure. But not two or more targets with any kind of good percentile. Shouldn’t the penalty of their long animation be enough? The activation window just seems pointless, as they’re not doing anything else while activating F2’s. F2’s with their animtions are “bad DPS”, as some folks would say.
I’m assuming you guys and gals have mathematical equations to balance damage/activation/recharge times? If not, this is how a few other notable games I’ve played achieved some semblance of balance. God, a real use for high level mathematics… My calc teachers were right.
I’m fine with seriously nerfed pet damage, provided we get some form of utility out of them.
Give almost ALL the damage back to the Ranger, and then balance pets around various buffs/debuffs/combat roles.
I.E., bear should have the aggro generation to tank effectively, cats should have knockdown leaps and Vulnerability generation, dogs should have knockdown trips, cripples, et cetera…
The difference with our current setup is that none of what I just mentioned would require them to do damage. Put all of those abilities on their auto-attacks with a lower cooldown, and have F2 become a “buff/utility” for EVERY type of pet much like we already have in Brown Bear.
Example: For bird, all it takes is reassigning Swiftness to F2, and putting their thematic strike into auto-attack.
If pets were about utility and debuff, it seems to me that a lot of the “aim bot” headaches and balancing would go right away.
Might even open up a lot of options for pets, as you wouldn’t NEED dangerous, big animals to be a buff/debuff pet. A highly virulent toad who kicks out a Daze poison cloud, anyone?
All Hail Hypnotoad!
(edited by Sable Shrike.7823)
First off, this’s all hypothetical…
But IF they are planning a major revamp of the pet mechanic, that won’t just mean changing a skill here or there, but redoing pretty much our entire class.
That’s going to take time.
On top of that, if this is still the major class being ran into the ground by the botting a-wads, and from I see it sure still is, then ANet may not want to tip their hand.
Spring this massive update on the botters with no real forewarning, and totally ruin their revenue machine, you know?
Since the botters are running programs to even be a bot, ANet may be working systems into Ranger to screw with the bot code.
Again, all of this is going to take time.
Coming from City of Heroes where we couldn’t even run our Tankers’ shields at the same time until about six months into the game, my advice would be to start an alt for now if it truly frustrates you. Stinks, but there ya go.
PvE Rangers are still viable right now, so I’m going to just spend my Ranger time doing map completion, mat grinding, et cetera.
I’ve got a hunch something big’s in the pipe, both to kill a lot of bots, and to address many of our raised issues.
But again, forewarned is forearmed, and that’s ammunition the bot jerks don’t need.