Showing Posts For Sachmet.2947:
Only time I quit is when I really have to go due to IRL issues. At that point, screw all of you, but up until then, I’ll stay to the end of the match, win or lose.
OP +1
Classes dont need to be rebalanced and possibly ruined, just change the cap mechanic.
…and start playing something that can MOVE…not a stupid concrete block to put somewhere to hold a point…srsly? How the crap can you have fun tanking some pugs the whole time in the same spot?
Just to note, it is fun to tank people in this game because it is mostly about knowing when to use your abilities to negate your opponents attacks, when to dodge and when to heal. It is fun being able to know how to stop a thief from doing max burst damage, etc.
Fun doesn’t have to come from seeing your character pull off big numbers on someone else. There can be much fun to be had from being able to stop people from pulling off big numbers on you or your team-mates. And if it wins the match, then so much the better.
So quite honestly, I’m not sure the call to reduce this game to a DPS race is really a good thing. Bunker builds should be viable, because defense does actually matter in a game mode centered around capturing and holding points. But maybe what can be done is this as a suggestion:
You can neutralise a point if you have a 2v1 situation on a point, but you can’t capture it. But, you at least neutralise the point to stop the enemy from getting any points from it. However, 1 attacker versus 2 defenders will not neutralise a point. Only once the point is cleared can one capture it completely.
This way there’s still a reason to play defensively, but also gives means to offensive teams to act against bunker setups.
Only time I quit is when I really have to go due to IRL issues. At that point, screw all of you, but up until then, I’ll stay to the end of the match, win or lose.
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