Showing Posts For Saico.4378:
AGG actually was a bay put it was FOE that took it.
Yeah they showed up for about 10 minutes but there weren’t enough people to kill for the both of us.
(edited by Saico.4378)
You guys better thank ET for taking 2nd
They went full force at FC last night and left you guys alone for the most part.Yes well thank [Agg] later, im sure theyll give us the same appreciation they gave you yesterday, tonight =p
Yes, its not only [Agg] but if they werent being the core of the zerg it wouldnt be half as effective.
FoE and FSAE were in FC last night not AGG. You’re pretty funny though. People see a whole BL flip and they just assume its AGG. Too funny.
Some footage from FoE in EB this weekend.
FoE messing around on FC borderland reset night.
Did SF empty all BLs to take back Lake in ET bl? Srsly, how many people did you have?
Also had a blast defending our north tower from the mighty zerg as well, at least we held you off there.
15v100
There were at least 30+ FoE there last night. This picture proves it.
/agreed PLEASE HELP Anet!
New video from FoE showing some WvW action.
New video from FoE showing a lot of action from the past couple matchups.
Just finished a WvW dagger/dagger Ele video. Hope you guys enjoy.
I agree…I don’t know how many badges of honor I’ve must have lost for not looting right away and then having to escape or died.
Who knows but it’s probably too many to count…
The whole point of this idea was that the current system doesn’t work with the fast paced nature of combat in WvW. I’m looking for some sort of solution over having to run around and click bags of loot that you rarely have time to do.
The current system of loot bags in WvW when you kill someone just doesn’t work very well. I will admit, in small fight where you have time to loot after you kill someone, the current system works fine. However, the fast pace nature of WvW does not make it easy to “run around and loot everything” since doing this does not help contribute to the ongoing fight. It’s very frustrating to have to make a conscious decision about whether or not to go grab a loot bag, or continue fighting and forget about the loot bags. My idea is to just make all of the loot just auto-loot to you after you kill someone, or just make all of the loot go to a “chest” that you get once you leave WvW. This would allow us to continue playing and not have to worry about losing loot all of the time because you didn’t have a chance to pick it up. Please consider making a change to the current system, since it is somewhat frustrating as it is.