Showing Posts For Saikano.7853:
i have seen a few threads like this already but I’m posting again knowing it will get merged
however i want to get anet’s attention on the matter
seems like mesmers’ clones are doing an insane amount of damage
is it a bug? plz answer me so i can start working on my build…
i felt helpless…
im bunker xx3020x with soldiers against a mesmer and he’s melting my hp under 5 seconds
/cry
Popping in to say we’re still looking into summon damage.
Thank you!
i felt helpless… xx3020x with soldiers ammy against a mesmer and he’s melting my hp away…
i didn’t know what to do
/cry
add me! so we can play together!
How about we take the average of the scores that people earn in their games and match them with those who have similar scores?
Rank doesnt matter in this case.
Say for example, a person has an average of 200 point for the games that he plays should be pair with those like him, 200ish average of scores. This shows that (despite their ranks) they know what they are doing and are enthuiastic and passionate about pvp. He or she is actively running around capping, rezzing, killing, grabbing orb and taking buffs etc.
and vice versa, someone who is new to the game wouldnt be earning 200ish as his average score. But it doesnt mean he will always play with ppl with low average score.
Lets say he gets 10 point for his very first game, then the second he earns 20, he now has an average of 15 so he gets paired with ppl like him. However he began to notice he needs to cap points and doing what should be done foreach map, he got 150 for this third game. Now his average is 60 so he gets paired with people in the 60 range. This way, it leads new players slowly and kindly into the hardcore world of pvp, rather than having them up against phoenix and dragons and have their hopes crushed and their souls kittened
This puts people who are constantly trying hard and are experienced against each other, and newbies/slackers against each other.
BUT the average shouldnt be calculated for all of the games a player has played, but only his previous 10 games. Because average wont change much when there are too many variables.
And also let’s say, Cartman used be a fun loving and healthy living person who tries hard in whatever he does and get top scores in his spvp games. But then he got into drugs and now just idling at the waypoint, kitten with his left hand while tapping the space every 10 seconds so he wont get kicked for being inactive.
We gotta separate ourselves from the drug addicts.
This would make people continue to try hard to earn top score if they want to be matched with similar players who are equally skilled and experienced about pvp and have a fun and engaging game, and the new people are being introduced slowly.
Because, in all honesty, what we love most is seeing the people of our team who are equally knowledgable and experienced trying hard as much as we are. Then winning and losing comes after that. Because it is still a gg even if we lost.
bump!
there are already many threads like this one
this gotta get anet’s attention
WHATTT?
fix please!!!!!!!!!!
now my dual incinerators mean nothing
why would they do this? wouldn’t it kill weapon skin prices?
ppl won’t be buying gems to get lion keys anymore
bump!
ante please fixes this right away
it’s very annoying
yes! not working!
bump bump
grrr
u know what!? i quit gw2!
(edited by Saikano.7853)
bump!
so devs can see this
i want stability for thieves!
guardian and warrior have it, why not thieves? we’re melee too
I want it!
Please bring it back!
So what to do after you have finished the story mode?
Is there any pve places/things that you can do alone? (not dungeon bc u need a group, not champion run bc u will be doing it with alot of other ppl)
So what to do after you have finished the story mode?
Is there any pve places/things that you can do alone? (not dungeon bc u need a group)