Showing Posts For Saint Nicholas.2685:

Achievements Should Feel like "ACHIEVEMENTS!"

in Suggestions

Posted by: Saint Nicholas.2685

Saint Nicholas.2685

Wow I like the feedback. Not what I honestly expected, but it sure did bring to light a certain OTHER problem that seems to be the issue or concern with achievements, and that is they feel “grindy.” So far the concerns of approximately 3 people were feeling “forced grind” from my suggestion(s), of which my suggestion(s) don’t seem to cover or address a solution towards. I could be wrong and if I am, then tell me what the real issue or concern is.

Also this wasn’t intended to add grind to the game, nor make it so that you “HAVE TO” do these achievements. I don’t know where some of the responders are getting the notion that I’m trying to promote “forced achievement accomplishment.” Nothing in what I suggested says, “Players will be forced to do ‘x’ from ‘y’ suggestion.” I simply meant this to be a point towards spicing up the achievements side, which in essence are and would be (and please audience focus on this part) STILL OPTIONAL. I brought this up because like some of you which responded I also agree that achievements, for the most part, seem like lack-luster optional wastes of time. Do not get me wrong. I would still like to see the achievements remain a side option, but enticing to say the least. Heck even certain developers in console games decided to make achievements worthwile (inb4 flamewars “LOL CONSOLE ACHIEVMENTS THIS R MMO FORUM FOR MMO GAME! NOOB! NO UR PLAYSSSEZZZ”) the point still remains. If console developers (who also develop for pc might I add) can get the idea to make achievements in certain games grant you an overall rewarding bonus, then why not have something similar in an mmo? Now if none of the suggestions I have listed are to your fancy, then please, by all means try to help constructively give something in return, other than, “NO STUPID IDEA. IT SUX LULZ.” Honestly, if you’re going to do that, then why post?

None the less, the issues are still at hand. Achievements still should feel like side options that are less grindy, and should also be rewarding in some way. Personally I feel it could go beyond just the light of “and just doing it was rewarding enough,” but if others don’t feel that way, then perhaps the achievements should/could be redirected to doing things that are rather challenging, like forcefully getting your character stuck in a wall (that part was a joke), or more serriously, “downing ‘x’ bosses in 5 mins or less” instead of “do ‘x’ thing 100000000 times.” Anyways, regardless of the oppinions, I do appreciate that people did decide to comment, and I still look forward to seeing what other ideas people could come up with to make this game better. (hint: Just saying, “no (x) idea sucks, here’s why” without giving any ways to make it better isn’t constructive at all. Yes you guessed it, I’m actively requesting help from people who want to brainstorm a little.) For those that decide to post further, thanks again for your time and feedback.

Achievements Should Feel like "ACHIEVEMENTS!"

in Suggestions

Posted by: Saint Nicholas.2685

Saint Nicholas.2685

Well yes, my intentions were for PvE. Solely for that, and possibly for WvWvW but they already have things like ranking, so PvE is probably the only thing I can see this being useful for.

Achievements Should Feel like "ACHIEVEMENTS!"

in Suggestions

Posted by: Saint Nicholas.2685

Saint Nicholas.2685

Actually I was thinking more of something along the lines of a mechanic that would encourage, “LFG for ‘x’ achievement.” as a communal thing that would hopefully unify more players than sepperate/make them feel to compete against one another. Immagine people pulling together to help out one another because they both can benifit from something useful obtained in the achievement.

Achievements Should Feel like "ACHIEVEMENTS!"

in Suggestions

Posted by: Saint Nicholas.2685

Saint Nicholas.2685

Hello ArenaNet, I would like to start by saying, I’ve enjoyed this game from the entirety of your betas up until now and will probably do so for a long time to come. I would also like to remark on the amazing work you guys keep pulling off as far as innovative and new material content is concerned as well as the customer support/awareness you guys provide. In addition to this, because as I’m sure most can agree that nothing is ever fully perfect at all times, I’d like to offer something that I’ve seen lots of games do but very few master, and yes…it’s as the title mentions.

Now I’m not guaranteeing everyone will like these suggestions as this is solely my oppinion at the moment, which is why I’m posting it here, so as to have helpful feedback and improvements on brainstorming on suggested notions. Lets get started.

Now I honestly believe that if you achieve something in life, you achieve it because there’s usually an ulterior motive to it. Usually it’s more than just doing it because you did it. Like say going to work/school. Normally most people don’t go to college or work just to say, “Look at me I did it! I went to college/work!” We do it, or achieve it, because there’s skills, knowledge and resources we hope to gain from it. Likewiwse, achievements should feel the same. How to do this? Well, have them:

*Give a reward of some sort that has meaning. An item, currency, tokens, a secondary option to gaining legendary materials, all of the afformentioned.

*Give a permanent stat bonus(es) increase.

*Unlock extra passive tallents or passive trees to boost character/class-specific abilities depending on the achievement.

*Benefit guilds and guild members, or server and server members upon ulocking or activation.

*Unlock faction specific access to special events, equipment, items, fun stuff.

*Unlock titles that provide your character with meaningful buffs and unlock powers that can be shared universally with others. (This can even go further as to giving special visual effects similar to legendary weapons upon activation for the individual character or the effected squad/party/collection of people.)

Any or all of these could work, and reason being why I feel it would be in the best interest for any game development department to want to do this would be because it encourages community involvement in accomplishing goals that are personal and helpful to one another. Who wouldn’t want to help someone who would be able to gain something in return for what would be accomplished for something as personal as an achievement? Something which the game would provide to all participating players. This is mainly why I chose to share this idea. Now I’m not omnipotent nor a self-appointed masterful genius, so constructive feedback from other players as well as the design team is always welcome in which you guys would think they/we could better improve this feature of an already amazing and magnificent game. Thank you for your patience, interest and time everyone.

(edited by Saint Nicholas.2685)