Showing Posts For Saint Nicholas.2685:
Well yes, my intentions were for PvE. Solely for that, and possibly for WvWvW but they already have things like ranking, so PvE is probably the only thing I can see this being useful for.
Actually I was thinking more of something along the lines of a mechanic that would encourage, “LFG for ‘x’ achievement.” as a communal thing that would hopefully unify more players than sepperate/make them feel to compete against one another. Immagine people pulling together to help out one another because they both can benifit from something useful obtained in the achievement.
Hello ArenaNet, I would like to start by saying, I’ve enjoyed this game from the entirety of your betas up until now and will probably do so for a long time to come. I would also like to remark on the amazing work you guys keep pulling off as far as innovative and new material content is concerned as well as the customer support/awareness you guys provide. In addition to this, because as I’m sure most can agree that nothing is ever fully perfect at all times, I’d like to offer something that I’ve seen lots of games do but very few master, and yes…it’s as the title mentions.
Now I’m not guaranteeing everyone will like these suggestions as this is solely my oppinion at the moment, which is why I’m posting it here, so as to have helpful feedback and improvements on brainstorming on suggested notions. Lets get started.
Now I honestly believe that if you achieve something in life, you achieve it because there’s usually an ulterior motive to it. Usually it’s more than just doing it because you did it. Like say going to work/school. Normally most people don’t go to college or work just to say, “Look at me I did it! I went to college/work!” We do it, or achieve it, because there’s skills, knowledge and resources we hope to gain from it. Likewiwse, achievements should feel the same. How to do this? Well, have them:
*Give a reward of some sort that has meaning. An item, currency, tokens, a secondary option to gaining legendary materials, all of the afformentioned.
*Give a permanent stat bonus(es) increase.
*Unlock extra passive tallents or passive trees to boost character/class-specific abilities depending on the achievement.
*Benefit guilds and guild members, or server and server members upon ulocking or activation.
*Unlock faction specific access to special events, equipment, items, fun stuff.
*Unlock titles that provide your character with meaningful buffs and unlock powers that can be shared universally with others. (This can even go further as to giving special visual effects similar to legendary weapons upon activation for the individual character or the effected squad/party/collection of people.)
Any or all of these could work, and reason being why I feel it would be in the best interest for any game development department to want to do this would be because it encourages community involvement in accomplishing goals that are personal and helpful to one another. Who wouldn’t want to help someone who would be able to gain something in return for what would be accomplished for something as personal as an achievement? Something which the game would provide to all participating players. This is mainly why I chose to share this idea. Now I’m not omnipotent nor a self-appointed masterful genius, so constructive feedback from other players as well as the design team is always welcome in which you guys would think they/we could better improve this feature of an already amazing and magnificent game. Thank you for your patience, interest and time everyone.
(edited by Saint Nicholas.2685)