Wow I like the feedback. Not what I honestly expected, but it sure did bring to light a certain OTHER problem that seems to be the issue or concern with achievements, and that is they feel “grindy.” So far the concerns of approximately 3 people were feeling “forced grind” from my suggestion(s), of which my suggestion(s) don’t seem to cover or address a solution towards. I could be wrong and if I am, then tell me what the real issue or concern is.
Also this wasn’t intended to add grind to the game, nor make it so that you “HAVE TO” do these achievements. I don’t know where some of the responders are getting the notion that I’m trying to promote “forced achievement accomplishment.” Nothing in what I suggested says, “Players will be forced to do ‘x’ from ‘y’ suggestion.” I simply meant this to be a point towards spicing up the achievements side, which in essence are and would be (and please audience focus on this part) STILL OPTIONAL. I brought this up because like some of you which responded I also agree that achievements, for the most part, seem like lack-luster optional wastes of time. Do not get me wrong. I would still like to see the achievements remain a side option, but enticing to say the least. Heck even certain developers in console games decided to make achievements worthwile (inb4 flamewars “LOL CONSOLE ACHIEVMENTS THIS R MMO FORUM FOR MMO GAME! NOOB! NO UR PLAYSSSEZZZ”) the point still remains. If console developers (who also develop for pc might I add) can get the idea to make achievements in certain games grant you an overall rewarding bonus, then why not have something similar in an mmo? Now if none of the suggestions I have listed are to your fancy, then please, by all means try to help constructively give something in return, other than, “NO STUPID IDEA. IT SUX LULZ.” Honestly, if you’re going to do that, then why post?
None the less, the issues are still at hand. Achievements still should feel like side options that are less grindy, and should also be rewarding in some way. Personally I feel it could go beyond just the light of “and just doing it was rewarding enough,” but if others don’t feel that way, then perhaps the achievements should/could be redirected to doing things that are rather challenging, like forcefully getting your character stuck in a wall (that part was a joke), or more serriously, “downing ‘x’ bosses in 5 mins or less” instead of “do ‘x’ thing 100000000 times.” Anyways, regardless of the oppinions, I do appreciate that people did decide to comment, and I still look forward to seeing what other ideas people could come up with to make this game better. (hint: Just saying, “no (x) idea sucks, here’s why” without giving any ways to make it better isn’t constructive at all. Yes you guessed it, I’m actively requesting help from people who want to brainstorm a little.) For those that decide to post further, thanks again for your time and feedback.
