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Uninstanced Salma: Topic for Keeping It

in Suggestions

Posted by: Sakero.9813

Sakero.9813

The understanding to our efforts here, for the very least of Tarnished Coast, is that the dev team was already aware of this easter egg. Yes, I call it that because someone designed this one likely on purpose-this is not someone glitching through walls or using skills to bypass barriers, but using the mechanics of jumping puzzles to get in. At the last multi-guild summit, which was supported and observed by one of the Dev, it was revealed there that Uninstanced Salma existed. Because of this, we had asked what would be done about it, and the calm response was there was no benefit nor was there risk to the Divinity’s Reach instance to have it crash. So, I’m here to reinforce those points, that this is not a ‘bug’ or a ‘exploit’, but a place at the very least the roleplayers can use as the amount of buildings at this current time that you can enter is small, and it shrunk after one post because someone I’m sure submitted a building or two going ‘players should not be in House A’. This is a post to keep things clear from a bug report submitted that it is not, and the person was looking from the context of the post to aggravate things.

Pros of keeping Uninstanced Salma open:
-The roleplay community on Piken Square and Tarnished Coast continue to use it simply as an extended backdrop of the Reach. Five people for guild events simply does not cut this when we want other guilds involved or working with our own personal plots.

-Less work for the dev team and helps sate anyone who wants guild or player housing; right now, the six or so buildings that are in the city generally are full or being used, and you cannot mimic the hospital anywhere else in the city well.

-For the most part, as the details have not been said here, it’s been a haven against trolling players who wish to spam or cause chaos in the midst of a serious scene.

-Finally it holds nor contains any statistical, PvE, PvP, or item-based advantage or exploit for leaving it open. It’s literally making use of the props and artwork, nothing else.

Cons of leaving Uninstanced Salma open:
-It’s more surface of the city to be explored and used, so possibly more player population load for the city itself.

-To Be Determined

Cons of closing Uninstanced Salma:
- RP guilds already making use of it will need to look elsewhere in a very limited environment, as each place to roleplay is usually covered in mobs.
-Besides paying the 100 gold for the squad chat channel on a limited chat system, it offers a place in the Reach that is quiet enough for scenes and for the current emote (/e) range. This will then be closed.
-It cuts off what was said earlier the amount of buildings you can use for roleplay. The sake of being to be able to use the manor or the special looking tavern in Salma over the Queensdale Hunting Lodge or the Busted Flagon is a noticable difference, and provides a backup building if events like the orge whistle happen again.

I understand that this is mostly a roleplayer’s defense, but that is also more the point. It provides as I stated no game-based advantages, so please for the sake of our roleplay community do not close this off. As to the Developer in question, I will not post his name unless requested privately by a GM.

Garnett Karuna
Officer – House Grey
House Marshal in Tarnished Coast

(edited by Sakero.9813)